Even though the reviews have been outstanding and the fan reaction overwhelmingly positive, the SSX team did not take a break to head up to Whistler and do some real world snowboarding. Rather than kicking back and relaxing they went right to work on making SSX even better, including addressing some issues with the game that the SSX community brought to our attention. We’ve released a patch via PSN & Xbox Live for SSX that brings RiderNet Radio (VOIP Support) to the PS3* and addresses some bugs that have been affecting a small percentage of users on both PS3 & X360.
The release of SSX this week has brought back memories for a lot of people, but not everyone knows where the game started. The executive producer and creative director of the first game was Steve Rechtschaffner, the inventor of the now Olympic snowboard event, Boardercross. In fact, SSX stands for snowboard super cross.