SSX Blog

Defy Reality. Own the Planet.

  • avatar SSX Developer Blog - Owning the Planet Posted by EA SPORTS at 09:52PM on Thursday, June, 16, 2011

    One of the cornerstones of SSX is tracks - levels, runs, peaks, mountains. Many qualities combine to create that ineffable SSX experience: the way that there are a million options, how you see new lines down every time you try a run, how great moments flow in to one another, how you round a corner to see a gorgeous vista, and many others. Creating levels like this has always been an immense challenge, but we knew from the beginning that we needed to go a step beyond: not only did we need incredible levels, we needed an incredible number of them.

    Having a huge number of levels creates tons of new opportunities: there can be more variety, more novelty, and more depth in any kind of challenge. Whatever you like, there's more of it, so you can always find new challenge that you're sure to enjoy. We think this kind of choice is a great thing for players, and enhances the already great value that SSX offers.

    Creating tons of content is an extraordinarily difficult and complex endeavor, so we've had to invent all new tools and techniques, the most fundamental of which is sourcing data from NASA topography maps (the ASTER GDEM). We used this data to rapidly construct real-life mountains and prototype riding down them. This gave us a fantastic way to test and explore real life data, and discover the differences between real mountains.

    Of course, real mountains on their own aren't enough. They need the SSX treatment: huge kickers, half-pipes, switchbacks, rails, tunnels, crevasses, and much more (which you'll see later), all crafted to deliver great lines and exhilarating trick chances. Drawing on what we learned with our NASA-driven prototypes, we created a tool capable of rapidly adding that SSX flair, defining in immense detail the ingredients necessary to create a world-class SSX experience. With this tool, Mountain Man, we can more quickly than ever before create stunning-looking and insanely fun tracks that you're sure to have an absolute blast Owning the Planet!

    Tom Munro, SSX Development Team Designer

    Keep an eye out for our first in a series of five Iconic Terrains blogs coming next week!

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Previously by This Author

  • avatar EA SPORTS Posted at 10:55AM on Wednesday, May, 02, 2012

    Ride Mt. Eddie with your favorite Classic SSX Characters today!

    The Mt. Eddie & Classic Characters Pack is available today on Xbox LIVE® and the PlayStation®Network – check out the Launch Trailer above, then click below for info on how to download.

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  • avatar EA SPORTS Posted at 03:23PM on Wednesday, April, 25, 2012

    SSX Music DLC Announcement

    With your feedback in mind, the SSX dev team worked hard on the upcoming Mt. Eddie & Classic Characters DLC to bring back the classic SSX experience.  They wanted the DLC to have the same feel as classic SSX titles – hence, Mt. Eddie was born; an SSX TRICKY inspired mountain with billboards and fireworks and more.

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  • avatar EA SPORTS Posted at 03:23PM on Saturday, April, 21, 2012

    The Ladies of Mt. Eddie

    Elise, Kaori and Zoe.  These are not just the names of some of the most beloved women in SSX history, but some of the most popular characters we’ve had in the game full stop.  These ladies have proven to be able to carve up the mountain as good as any of the men and they’ve shredded their way into our hearts.

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OFLC Rating

  • All Platforms OFLC Video Game Rating This title is rated G (General Exhibition)