Recent EA Blog Posts

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    CrossFade

    Composing Dantes Inferno and the nine circles of hell

    Posted by MsEATrax on February 9, 2010 at 6:42PM

    After having composed music for games like Bioshock, Destroy All Humans and now most recently Dantes Inferno, we have the chance to get to know film, TV and video game composer Garry Schyman a bit better here... Firstly, tell us a bit about your musical background and how you got into scoring musi... Read more Leave a Comment

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    CrossFade

    "I never want us to be followers. We must always be the leaders!"

    Posted by MsEATrax on February 8, 2010 at 9:11AM

    How does EA tackle keeping music relevant and current in its major series? “Keeping the music current and relevant is our greatest challenge,” says Steve. “Radio stations have the ability to drop songs from their playlists after only a few weeks, but our music stays in the game unt... Read more 1 Comment

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    EA Underground

    The EA Podcast #16: The Sims 10th Anniversary Show

    Posted by JeffGreen on February 5, 2010 at 6:59PM

    Awww, look who has a 1oth birthday today! Don't you just want to pinch its cheeks? Okay, maybe that's just me. Anyhoo, yes, it was ten years ago today--February 4, 2000,  that The Sims was released upon an unsuspecting world, and, well, we all know what happened after that.  I'm not sure anyon... Read more 1 Comment

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    EA Underground

    Gabe Leon's Garbage Time #3: FOOTBALL FOOTBALL FOOTBALL

    Posted by JeffGreen on February 5, 2010 at 1:53PM

    Signs The Apocalypse  Is (No Longer) Upon Us I'd like to take this opportunity to throw out a giant 'congratulations' to the New Orleans Saints and the Indianapolis Colts. No, not for reaching Super Bowl XLIV-that was the easy part-but for putting a serious choke hold on what has been an incredi... Read more Leave a Comment

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    EA Underground

    Some thoughts on The Sims 10th Anniversary.

    Posted by JeffGreen on February 4, 2010 at 7:32PM

    My love affair with The Sims came long before anyone paid me to love it.  Even before I became an editor at Computer Gaming World magazine  (R.I.P),  I was already a longtime fan of SimAnything, having played the original SimCity, released in 1989, until my eyes bled, nightly.  That's wh... Read more 2 Comments

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