Steve Papoutsis on Dead Space Extraction

Community manager Ben Swanson spoke with Steve Papoutsis, producer on Dead Space Extraction. Check out the video to see more on his thoughts, as well as see a little of gameplay in the backround. Don't miss this title when it comes out September 29th, 2009.

Posted on Jun. 8, 2009 at 4:18PM| Leave a Comment |Posted by Husky Hog

Dead Space: Extraction Q&A with Steve Papoutsis

Senior Producer Steve Papoutsis sat down with EA.com to answer questions about the upcoming Dead Space: Extraction, the prequel to the acclaimed Dead Space built exclusively for the Wii. Read on to find out how the team tailored this award-winning horror franchise to the Wii platform.
Dead Space: Extraction logo

Q: How does the game/story fit in the Dead Space universe?
A: Dead Space: Extraction is the prequel to Dead Space. It starts off with the extraction of the Red Marker and follows a team of people as they try to escape the planet Aegis VII and seek sanctuary on the USG Ishimura.

Q: What are some of the game’s highlights in terms of action or game modes?
A: The first thing that people will notice is different is that Dead Space: Extraction features an all-new first-person perspective. The player controls the action with the Wii Remote and Nunchuck, so the gameplay feel is all new as well. Players will use their Wii Remote to aim and dismember the oncoming Necromorphs. The game also features jump-in, jump-out co-op play and has an all-new Challenge Mode that will let players compete for high scores in a variety of different stages. We are also bringing back all of the core mechanics from the original Dead Space including Stasis, Telekinesis, Strategic Dismemberment, and Zero-G to name a few.

Q: How was the gameplay tailored to the Wii?
A: We designed Dead Space: Extraction from the ground up for the Wii. We did this by focusing on the unique controls the Wii has to offer. We have worked hard to make sure that our controls feel as natural as possible; for instance, aiming is done by pointing your Wii Remote at the screen and firing is handled by pressing the B Button. To change into alternate fire modes you only need to rotate the Wii Remote 90 degrees. It is an important goal of ours to make sure the controls are natural analogs to real-world actions.

Q: The Wii is often thought of as a more family-friendly platform—was the game’s scariness toned down at all for the Wii?
A: The short answer is no we have not toned the game down for the Wii. Our goal has been to bring an authentic Dead Space experience to the Wii. With that goal in mind it would not make sense for us to water down the action, scares and gore.

Q: What’s your favorite part about the game?
A: I really enjoy our co-op mode. It’s really fun to play the game with a friend and come up with strategies together. I really like using Stasis and Telekinesis on the Necromorphs while the other player focuses on dismembering them.

Q: What's the one thought/feeling about the game you want people to come away from E3 with?
A: I’d like people to come away from E3 thinking that we have done a great job of innovating and recreating the Dead Space universe on the Wii.

Posted on Jun. 4, 2009 at 12:48PM| 1 Comment |Posted by writersGroup
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