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EA SPORTS™ PGA TOUR™ Patch Notes 11.0

Take a look at upcoming changes coming to EA SPORTS PGA TOUR.

On January 23rd, EA SPORTS™ PGA TOUR™ will receive an update that includes a new season, a number of highly requested features, gameplay improvements, and game-wide bug fixes. Read on to learn about what’s coming next.

Welcome to Season 10!

Season 10 is the biggest season yet for Pro Pass** with 37 cosmetics items available in the premium tier. This is also the first season to feature cosmetics as part of the free tier. Included are 12 variations of EA hats and visors in addition to the same quantities of XP, RP, Tickets, and Specs that have been in previous seasons. Completing Season 10 Pro Pass will earn you Bryson Dechambeau’s Driver Spec in the free tier and the J.LINDEBERG “Brilliant Blue Big Bridge” outfits in the premium tier. Throughout the season you’ll earn tokens to level up your Pro Pass by completing live Quests and playing rounds in Online, Tournaments, and Career modes.

Hole Map has been expanded with a new “Green View” camera angle. This is intended to simulate a pro golfer’s ability to reference their yardage book during a round to understand pin location, green dimensions, and slope. By referencing official ShotLink pin sheets and yardage books for each course, we added and arranged over 600 cameras to give you an authentic view of each green.

When in Hole Map, you can now toggle between Green View and Hole View with the Y/Triangle button. While in Green View, the putting grid and beads are always visible regardless of the player’s Putting Grid setting. The size of the putting grid in Green View is the same for all players and does not depend on the golfer’s putting skill. The putting grid in Green View is larger than the grid for a golfer with zero putting skill, since Green View is only intended to provide high-level information and is not a replacement for reading putts on the green. We look forward to hearing everyone's feedback. Here is an example of what it looks like in gameplay:

Turn-based stroke play with two to four players has been added as a new playable format to Private Match mode. Simultaneous stroke play with two to sixteen players is still available to play in Private Match and remains in Online mode as well.

Ryder Cup Match Play is back and available to play in Online and Private Match modes. In Online, Ryder Cup has been added to the daily playlist rotation for Match Play. We’re working through an issue that prevented Ryder Cup Foursomes and Four-Ball formats from being included now, but expect it to be added in an intermediate patch in the next couple weeks. In Ryder Cup lobbies, there is a new option that allows you to select Europe or USA for your upcoming match. Going forward, your team preference is saved so you won’t need to reselect it every time you play. Here’s an example of what it looks like in game:

Cup physics has been overhauled and replaced with all-new tech that provides more consistent lip interaction and fixes issues where sometimes the ball could appear to roll over the hole instead of falling in. Although some lip-ins and lip-outs may appear different than they did before, the frequency of hole outs and lip-outs is comparable to the previous tech.

A clock visual has been added to the online hole timer, offering an easier way to see the remaining time at a glance. When 20 seconds are left, the clock turns yellow as an initial warning. The clock turns red and emits a “tick” sound during the final 10 seconds. Here’s an example of what the new timer looks like:

Lastly, the store has been updated so that it now prioritizes displaying items that haven’t been purchased. After purchasing an item, pages now automatically update to replace the purchased item with something new from that page’s category of items. Regardless of whether items are purchased or not, each page’s contents refresh daily with new items.

  • Gameplay:
    • Fixed the ball not being aligned with the golfer for the next shot if the ball was repositioned because it was placed too close to a hazard by the unplayable lie screen on the previous shot.
    • Fix for golfers being assigned the wrong playing partners in the 2v2 quick play formats best ball, foursomes, alternate shot, and foursomes. The fix was applied to servers on December 27th.
    • Fixed a visual hitch or stutter that sometimes occurred right after the ball’s first collision with the ground. This issue was most likely to occur in specific configurations such as playing on PC with ultra visual settings.
    • Fixed a rare issue where after hitting the pin the ball would appear to magically stick to the pin and stop about an inch over the hole instead of going in.
  • Online:
    • When playing in online turn-based matches, the pre-shot spectator camera now rotates to face where the remote golfer is aiming instead of always being stationary.
    • Fixed crowd members sometimes being in the way of the camera or golfer when watching a remote golfer in online turn-based matches.
    • In online stroke play matches, the in-game leaderboard now displays the correct record for DNF players instead of always showing “0-0-0”.
    • Made a number of optimizations to substantially reduce the amount of data that is synced across the network during online gameplay.
  • Input:
    • Fixed the “hold to scroll” logic for D-pad and analog stick input when navigating the UI. Previously, scrolling wouldn’t work sometimes after quickly switching directions, even though the button was still being held down. Additionally, the delay time and scroll speed have been tuned to feel more responsive and natural.
    • [PC] Fixed an issue where keyboard input was non-functional for forward or back in-flight spin control in gameplay.
    • Holding the skip button before a skippable scene is active now automatically starts the full skip timer when the scene is skippable. Previously, you were required to press the button again for the full skip timer to start.
    • Fixed movement when adjusting drop ball position with the “Target Line” option so that it is smooth and doesn't jitter when scrolling.
    • Fix for not being able to scroll through options with the analog stick in 16 player online or private match lobbies.
  • Challenges:
    • Scorecard HUD widget for shot challenges has been updated to display the number of shots taken, shots remaining for the current location, and total number of locations for the challenge.
    • Fixed an issue where hole preview flyovers were always skipped in stroke and match play challenges instead of being shown according to the player’s setting. Note that in shot challenges, flyovers are still always skipped regardless of the player’s setting.
  • Quests:
    • Fixed the “Get 5 Par Saves” Top of the Rock mastery quest. The fix was applied to servers on December 14th.
  • Initial Install:
    • Fix for some missing assets during initial install gameplay such as the golf bag, loading screen background, and a number of UI elements.
    • Added a message to the scorecard screen that notifies the player when access to the rest of the title is being restricted because the game is still installing.
    • Fix for seeing multiple scorecards in the scorecard screen during initial install gameplay.
    • Fixed the crowd round setting so that it now correctly displays “Off” instead of “On” during initial install gameplay.
  • Courses:
    • [Kiawah] Fixed a number of shrubs that were clipping with bridges or wooden railings.
    • [Kiawah] Moved a number of shrubs that were incorrectly placed on short grass.
    • [TPC Southwind] Fixed an online spectator camera on hole 5 which was partially obstructed by a tree.
    • [Wilmington] Fixed wrongly ordered hole preview images for Wilmington in the custom hole select screen.
  • Outfits:
    • Changed Scottie Scheffler’s belt color from white to dark blue.
  • UI:
    • [Bootflow] Updated the Masters logo shown during the initial bootflow to a higher resolution version.
    • [Gameplay] Fixed an issue where the shot result widget would sometimes display a small distance in feet and inches instead of only showing inches.
    • [Hazard Resolution] Fixed issue where drop ball arrow would remain visible in the course for the rest of the match if the player had their online hole timer expire while in the hazard resolution screen.
    • [Hazard Resolution] Updated the drop ball arrow so that it fades in and out instead of remaining visible when the screen fades to black on a transition.
    • [HUD] Made a number of minor adjustments to HUD widget sizing, alignment, and fonts to ensure consistency between HUD UI elements.
    • [Inventory] Expanded the size of the inventory grid so that 16 items are displayed instead of 12.
    • [Online] Added a button hint for cycling through spectator cameras in online stroke play.
  • Audio:
    • Fixed a couple of minor commentary bugs.
  • Stability:
    • Fixed a softlock that could occur after entering and exiting online foursomes without proceeding into matchmaking.
    • Fix for broken UI and a crash that could occur when disconnecting from the network in the main menu after playing a match in online or private match.
    • Additional crash and stability-related fixes.

** Pro Pass content requires gameplay to unlock. Requires EA SPORTS PGA Tour (sold separately) and all game updates to play.

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