| Desolator :: Terrorist
:: Rhino Heavy Tank Flak Track ::
V3 Rocket Launcher :: Kirov Airship
 |  |  |
 |  | Cost:
600 | Armor:
None |  |
| Strength:
150 | Speed:
4 | | Weapons:
MRadiation Beam, Radiation Eruption |
| Structure
needed to produce: Barracks |
| Veteran
Abilities: Increased strength, firepower, rate of
fire, sight, speed | | Elite
Abilities: Increased strength, firepower, rate of
fire, Self-healing |  |
 |
With his portable radiation cannon, the Desolator is a scourge to enemy
and environment alike. Since he's relatively cheap, the Desolator can prove an
effective defense, as his rad-cannon can melt enemy infantry in one shot. When
his Radiation Eruption mode is deployed, he emanates a field of deadly radiation;
three or four Desolators in this way can prove a frustrating, living radioactive
wall to opponents, severely damaging units that try to pass it -- even tanks,
which can't squish the Desolator. |  |
 |
 |  |  |
 |  | Cost:
900 | Armor:
Heavy |  |
| Strength:
400 | Speed:
6 | | Weapons:
120mm cannon | | Structure
needed to produce: War Factory |
| Veteran
Abilities: Increased strength, firepower, sight, speed |
| Elite
Abilities: Increased strength, firepower, rate of
fire |  |
 |
Like its namesake, the Rhino is slow and heavy but awesomely powerful,
making it an excellent assault unit against enemy structures. When going up against
Allied Grizzlies, it's best to remember that while Rhinos are considerably more
powerful, they're also considerably slower, and thus Rhinos are often best employed
at choke points where your opponent can't opt to cut and run when under heavy
fire. Be sure to protect large squadrons of Rhinos with Flak Tracks, too, as Rhinos
are particularly vulnerable to air attacks |  |
 |
 |  |  |
 |  | Cost:
800 | Armor:
Light |  |
| Strength:
155 | Speed:
4 | | Weapons:
V3 Missiles | | Structure
needed to produce: War Factory |
| Veteran
Abilities: Increased strength, firepower, rate of
fire, sight, speed | | Elite
Abilities: Increased strength, firepower, rate of
fire. Self-healing |  |
 |
Perfect for ranged attacks, the V3 Rocket Launcher fires devastating long-range
rockets that can take out structures in as little as three shots, making it a
powerful unit when properly defended. And defending your V3s is crucial; since
the V3 is slow and only lightly armored, it's best to protect your investment
with a detachment of Rhinos. A Flak Track or two can't hurt, either, as the V3
is vulnerable to aerial attacks. A well-fortified set of V3 can rain down serious
hurt on an enemy base. |  |
 |
 |  |  |
 |  | Cost:
2000 | Armor:
Light |  |
| Strength:
2000 | Speed:
4 | | Weapons:
Blimp Bomb | Structure
needed to produce: War Factory, Battle Lab |
| Veteran
Abilities: Increased strength, firepower, sight, speed |
| Elite
Abilities: Increased strength, firepower, rate of
fire |  |
 |
These massive zeppelins are the aerial terror of the Soviet force, capable
of dropping massive payloads of bombs that tear into enemy structures and decimate
nearby units as well. Get a couple of these into the enemy base and it's so long,
comrade. Of course, the trick is getting them there. The only downside is the
Kirov's slow rate of movement; the savvy player will make a quick pre-emptive
strike against a fleet of Kirovs, so it's wise to protect them with a few ground-based
and anti-air forces until they reach their desired target. |  |
 |
|