Layer 2 copy 2 Layer 2 copy Layer 2

Chrono Ivan :: Typhoon Sub :: Dread-nought
Sea Scorpion :: Squid :: Tesla Tank

Chrono Ivan
Cost: 1000Armor: None
Strength: 100 Speed: 6
Weapons: Bomb
Structure needed to produce: ???
Veteran Abilities: Increased strength, firepower, rate of fire, sight, speed
Elite Abilities: Increased strength, firepower, rate of fire, Self-healing

No current Information.



Typhoon Sub
Cost: 1000Armor: Heavy
Strength: 600 Speed: 4
Weapons: Torpedo
Structure needed to produce: Naval Shipyard
Veteran Abilities: Increased strength, firepower, rate of fire, sight, speed
Elite Abilities: Increased strength, firepower, rate of fire. Self-healing

This sub-surface stealth units fire torpedoes that are effective only against naval units, making the Typhoon a very specialized but powerful unit. Since it's invisible to enemy radar, the Typhoon is perfect for staging sneaky assaults on your enemy's Naval Shipyard as an opener for a beach-head landing. However, the Typhoon's slow speed make it vulnerable to attack by Destroyers or Dolphins, so don't exclusively depend on them for sea support.

 


Dread-nought
Cost: 2500Armor: Heavy
Strength: 1500 Speed: 4
Weapons: Dreadnought Launcher
Structure needed to produce: Naval Shipyard
Veteran Abilities: Increased strength, firepower, rate of fire, sight, speed
Elite Abilities: Increased strength, firepower, rate of fire, Self-healing

Equipped with two long-range missiles, the Dreadnought is the V3 Launcher of the sea; unstopped, a couple Dreadnoughts can level a base from afar. Air units such as Rocketeers are good counters to this unit, and Aegis Cruisers, IFVs and Patriots can take care of the missiles -- provided you have enough of them. However, one or two Dreadnoughts mixed in with a strong naval force can add that extra element of brute force that can really confound an enemy, even if your missiles are getting shot down.

 

 


Sea Scorpion
Cost: 600Armor: Heavy
Strength: 400 Speed: 4
Weapons: Flak Gun, Flak Antiair Weapon
Structure needed to produce: Naval Shipyard
Veteran Abilities: Increased strength, firepower, rate of fire, sight, speed
Elite Abilities: Increased strength, firepower, rate of fire. Self-healing

This small, swift naval unit is a threat to all targets, whether on land, sea or air, as the Scorpion fires rounds of flak to wear down enemy units. The Sea Scorpion is a must-have support unit for a well-rounded navy, and since they're relatively cheap to make, overproducing can never hurt. They're also useful from protecting structures against missile attack -- but beware, they're vulnerable to sub-surface units such as Dolphins and heavily armored ships such as Destroyers.

 


Squid
Cost: 1000Armor: Light
Strength: 200 Speed: 8
Weapons: Squid Grab, Squid Punch
Structure needed to produce: Naval Shipyard
Veteran Abilities: Increased strength, firepower, rate of fire, sight, speed
Elite Abilities: Increased strength, firepower, rate of fire. Self-healing

These leviathans are a product of Soviet research teams who captured giant squids from their natural habitat and trained them to be a force of terror in the Red navy. One of the few melee units in the Red Alert 2 arsenal, the Giant Squid is also one of the most powerful naval units, able to mangle, dismantle and destroy enemy ships by crushing it with its powerful tentacles. Since it's invisible to enemy radar, the Giant Squid is perfect for sneak attacks against powerful enemy pieces such as Destroyers or Carriers -- send it with support units to guard against counters such as Dolphins, and your Giant Squids will repay your investment many times over.

 


Tesla Tank
Cost: 1200Armor: Heavy
Strength: 300 Speed: 6
Weapons: 120mm, Tesla Bolt
Structure needed to produce: War Factory
Veteran Abilities: Increased strength, firepower, rate of fire, sight, speed
Elite Abilities: Increased strength, firepower, rate of fire

This tank utilizing Soviet Tesla technology makes it a lightning bolt on treads -- fast and deadly. Effective against both infantry and vehicles, The Tesla Tank really has only one disadvantage: it's expensive to produce, and when you're choosing to create Tesla Tanks, it can often mean you're skimping on some other aspect of your army. In games rich with ore fields and a heavy flow of credits -- in other words, a situation in which you can afford it -- a group of Tesla Tanks is nearly unstoppable. Round out with a Apocs and Rhinos, and your enemy will be seeing Red.