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SSX Game Info
Defy Reality. Own the Planet.
Latest News
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A Letter from SSX Creative Director Todd Batty to SSX Fans
Posted by EA SPORTS at 02:00PM on Wednesday, December, 21, 2011
I wanted to let you all know firsthand that we recently decided to take a couple of extra weeks to give our game the final bit of polish we think it deserves. This means that we won’t be shipping the game to you until Feb. 28 in North America and Mar. 2 in the rest of the world. We hope that given how long you have waited for SSX to come back, you won’t mind waiting just a little bit longer.
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SSX Iconic Terrain Blog #3 - Platform Jumps, Pillows, and Natural Half-Pipes
Posted by EA SPORTS at 12:34PM on Thursday, July, 14, 2011
Thanks for all the great comments on this week’s character reveal of Zoe who’s back for another iteration of SSX! She plays an integral part in the game this time around and we’re excited to reveal such a fan favorite for you all. Make sure you keep an eye out during the week of Comic Con when Senior Game Designer Sean Smillie will begin blogging about the characters.
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SSX Iconic Terrain Blog #2 - Ice Tunnels, Fissures, Single Ledges
Posted by EA SPORTS at 12:34PM on Tuesday, July, 05, 2011
In our continuing 4-part blog series looking at Iconic Terrain in SSX, Art Director Dave Taylor continues this week with a look at Ice Tunnels, Fissures, and Single Ledges. Let us know what you think and drop your comments in the EA SPORTS SSX Forums here.
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SSX Iconic Terrain Blog #1 : Fingers, Canyons, Crevasses
Posted by EA SPORTS at 12:34PM on Monday, June, 27, 2011
With still seven months to go until the game ships in January, we still have a lot of noise to make and continue here with the first of five blogs from Art Director Dave Taylor who describes some of the Iconic Terrain the team have created to ‘SSXify’ the landscapes the team has to work with. Though subtle in the environments, in order to own the planet, you’ll need to know how best to tackle each. This week Dave describes with concept art how Fingers, Canyons, and Crevasses can be managed by those looking to get the ultimate edge in the game.
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SSX Developer Blog - Owning the Planet
Posted by EA SPORTS at 12:33PM on Thursday, June, 16, 2011
One of the cornerstones of SSX is tracks - levels, runs, peaks, mountains. Many qualities combine to create that ineffable SSX experience: the way that there are a million options, how you see new lines down every time you try a run, how great moments flow in to one another, how you round a corner to see a gorgeous vista, and many others. Creating levels like this has always been an immense challenge, but we knew from the beginning that we needed to go a step beyond: not only did we need incredible levels, we needed an incredible number of them.
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Moby in SSX: Guinea Pig
Posted by EA SPORTS at 12:33PM on Thursday, June, 09, 2011
Moby in SSX: Guinea Pig
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Kaori in SSX: Memories
Posted by EA SPORTS at 12:33PM on Monday, June, 06, 2011
Kaori in SSX: Memories
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Elise in SSX: Born Ready
Posted by EA SPORTS at 12:34PM on Monday, June, 06, 2011
Elise in SSX: Born Ready
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Mac in SSX: Roots
Posted by EA SPORTS at 12:33PM on Monday, June, 06, 2011
Mac in SSX: Roots
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Meet Team SSX
Posted by EA SPORTS at 12:33PM on Wednesday, June, 01, 2011
Team SSX consists of the best and most cutting edge riders on the planet. Each individual rider brings a unique skill-set with them that SSX sees as invaluable. These riders have spent years crafting their skills to razor sharp perfection, either on the pro circuit known as The Tour, or privately; they are all, each one of them, trend setters, mavericks, record holders and champions in the world of snowboarding. Take some time to meet Team SSX.
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