Electronic Arts Home Electronics Arts Home Students Inclusion Benefits News Join our Community LinkedIn Instagram Twitter YouTube Find Your Career Students Inclusion Benefits News People Find Your Career

FrameGraph:

Extensible Rendering Architecture in Frostbite

Talk by Yuriy O’Donnell at GDC 2017.

This talk describes how Frostbite handles rendering architecture challenges that come with having to support a wide variety of games on a single engine. Yuriy describes our new rendering abstraction design, which is based on a graph of all render passes and resources. This approach allows implementation of rendering features in a decoupled and modular way, while still maintaining efficiency.

Intended Takeaway
A graph of all rendering operations for the entire frame is a useful abstraction. The industry can move away from “immediate mode” DX11 style APIs to a higher level system that allows simpler code and efficient GPU utilization.

Download Powerpoint

Related News

Frostbite Hair Rendering and Simulation - Part 2

Frostbite
Aug 4, 2019

How to Report Toxicity in the Community

Electronic Arts Inc.
Aug 2, 2019
EA has reporting tools available to all players to report issues of toxicity in the community.

Electronic Arts Reports Q1 FY20 Financial Results

Electronic Arts Inc.
Jul 30, 2019
Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its first fiscal quarter ended June 30, 2019.
Students Inclusion Benefits News Find Your Career Data Privacy for Candidates linkedin twitter instagram youtube Browse Games Latest News Help Center EA Forums About Us Careers United States United Kingdom Australia France Deutschland Italia 日本 Polska Brasil Россия España Ceska Republika Canada (En) Canada (Fr) Danmark Suomi Mexico Nederland Norge Sverige Korean 中国 Legal Online Service Updates User Agreement Privacy & Cookie Policy (Your Privacy Rights)