There’s something special about making video games, and whether you love art, engineering, or both, you know how magical the experience can be.
We’re lucky to have a lot of amazing creative people who make video games here at EA, and we wanted to find out more about why they’ve chosen to make video games.
DICE Stockholm Senior Producer Aleks Grøndal took some time to tell us about the video game industry, his inspiration for creating video games and seeing the community response to the Battlefield 1 trailer.
What’s your earliest memory of video games?
Games have been part of my life for so long it´s a bit fuzzy, but I am pretty certain that it was a Game & Watch game that someone had.
To me those weren’t simple games, they were whole worlds ready to be explored. Now, they really were quite limited in experience, but young me kept filling in the blanks and expanding on those worlds.
In a sense this is still true today, as my favorite thing is to look at a game in progress and helping shaping it towards its full potential.
What inspired you to create video games and what excites you most about the video game industry?
I had an early love for both computers and stories so I made a few games both on paper and in Basic. As I knew nothing I had to take existing code and I modified it figure out what it did. After a lot of trial and error, I had some control and modified it to an experience I wanted myself. Back then it was all about learning what was possible.
What inspires me the most now is that there is so much more that can be done with this medium. There are so many experiences that are just waiting to be created, and I cannot wait to see where we will go in the future.
What’s the most challenging aspect of your job?
Creating a game like Battlefield is always a big challenge. We pour our hearts and souls into it, and I think the challenge lies in not seeing the forest through the trees.
What advice would you give to someone trying to start a career in gaming?
Start with trying to create your own game, either by yourself or joining up a mod community. The important bit here is to try and take something from beginning to end.
Also, there are good schools that will help you along the way. Fail, get up and learn from mistakes. Ultimately you have to love playing games, in the end you need to understand what your audience is experiencing.
DICE has such a large and dedicated community, how does community feedback shape the creation of Battlefield games?
Community feedback is hugely important. We listen and have a dialogue with our community both before and after launch. You guys keep us honest and help improve the franchise.
How have the Battlefield GameChangers program benefited developmental decisions?
Game Changers has been key for us. The program helps us see where we have made the right and wrong choices. We have implemented several changes based on our discussions with this group of players and will continue to do so.
You were at the Battlefield World Premiere in London, what was it like seeing the community response to the Battlefield 1 trailer?
Well, it’s been great if not a little overwhelming to be honest! It´s great to see that the community seems to think that we´re taking Battlefield in the right direction.
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