• Anthem 1.5.0 Patch Notes Season of Skulls

    New Features

    • The Cataclysm is back with updates for the Season of Skulls. The higher your score, the more seasonal currency you’ll be awarded to spend at the seasonal store.
    • New Season of Skulls Freeplay events. Successfully finish three of these events in one Freeplay session to spawn a boss encounter.
    • Learn more about Season of Skulls lore through a scavenger hunt and new data archives.
    • Mass Salvage is now available on all inventory management screens.
    • The chance to obtain a legendary item from a war chest has increased by 250%
    • A Legendary-Only War Chest has been added to the Seasonal Store

    Bug Fixes & Improvements

    • Fixed various crashes for stabilization.
    • Auto-loot now works for all high-rarity loot drops in a game session.
    • When flying into obstacles, javelins now automatically go into hover mode instead of crashing to the ground
    • General Cataclysm Changes/Fixes:
      • All challenges that awarded major crystals now reward 500 minor crystals instead.
      • Turrets will no longer respawn once destroyed in Sea of Takaro and Castle Kelrik.
      • Teleporters are now immediately re-usable after teleporting.
    • “Daily: Repair” no longer auto-completes when a player returns to Fort Tarsis.
    • Fixed an issue in which the Expedition Tracked menu could display incorrect difficulty level.
    • Updates to inscription tooltips for Combo Damage bonus clarify which javelin a bonus applies to. Colossus Combo damage bonus is now "Combo Blast Dmg", Ranger is "Combo Imp Dmg", Storm is "Combo Chains", and Interceptor is "Combo Aura Eff".
    • Fixed an issue where the Acid Status Effect would not increase damage taken from the “acid” damage type
    • Aim assist has been adjusted so that it doesn’t “pop” onto enemies as easily
    • Updated multiple weapon and gear piece descriptions to read “armor” instead of “suit health”.
    • The Badge of Devastation component no longer shares an icon with Emergency Power.
    • Gun Updates:
      • Assault Rifles
        • Defender/Elemental Rage/Pyrrhic Victory
          • Base Damage 16->24.1
        • Hammerhead/Ralner's Blaze
          • Base Damage 24.1->34
      • The fire status effect applied by Ralner’s Blaze is now correctly affected by damage inscriptions.

      • Light Machine Guns
        • Relentless
          • Base Damage 18.9->26.4
        • Artinia's Gambit
          • Base Damage 37.8->52.8
        • Havoc
          • Base Damage 14.8->22.5
        • Renewed Courage
          • Base Damage 23.7->35.9
        • Sledgehammer
          • Base Damage 28.5->43.1
        • Cycle of Pain
          • Base Damage 41.3->62.6

      • Marksman Rifles
        • Scout/Thunderbolt of Yvenia
          • Base Damage 36.5->39.7
        • Anvil
          • Base Damage 60.8->70.2
        • Soothing Touch
          • Base Damage 103.4->119

      • Autocannons
        • Torrent/Endless Siege
          • Base Damage 26.4->27.6
        • Cloudburst/Fist of Stral
          • Base Damage 19.7->20.4
        • Mauler/The Last Stand
          • Base Damage 18.6->19.6
          • Fixed an issue that prevented Autocannon damage types from displaying as intended. The Anti-Armor damage type is now shown correctly.

      • SMG's
        • Fulcrum/Unending Battle
          • Base Damage 8.9->12
        • Trajector/Retaliation of Garretus
          • Base Damage 14.3->26.3
        • Hailstorm
          • Base Damage 6.9->10.8
        • Vassa's Surprise
          • Base Damage 15->21.6

      • Heavy Pistol
        • Barrage/Close Encounter
          • Base Damage 18.1->26.5
        • Resolution/Glorious Result
          • Base Damage 47.9->48.4

      • Shotgun
        • Scattershot/Papa Pump
          • Base Damage 16.6-20.8
        • Constrictor/Radiant Fortress
          • Base Damage 17.7->18.1
        • Vengeance/Rolling Carnage
          • Base Damage 12.9->24.1

      • Grenade Launcher
        • Fixed an issue that prevented Grenade Launcher damage types from displaying as intended; the Anti-Armor damage type is now shown correctly.

      • Sniper Rifle
        • Deadeye/Wyvern Blitz
          • Base Damage 240->246
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
        • Whirlwind/Siege Breaker
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Shield damage.
        • Devastator/Truth of Tarsis
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Armor damage.

      • Pulse Accelerator
        • Bad Omen
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
        • Rainmaker
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.

      • Blade Slinger
        • Fixed an issue that prevented Blade Slinger damage types from working as intended; all now correctly display and function as Physical damage.

      • Volt Caster 
        • Jarra’s Wrath
          • The Electric status effect applied by Jarra’s Wrath is now correctly affected by damage inscriptions.

    • Javelin Updates
      • Ranger Gear Updates:
        • Venom Darts/Tactical Onslaught
          • Now displays the correct number of status effect stacks
        • Inferno Grenade/Explosive Blaze
          • Status effect stacks increased to 100
        • Frost Grenade/Cold Blooded
          • Status effect stacks increased to 100
        • The Gambit
          • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
        • Ember’s Lance
          • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
        • Relentless Pursuit
          • Increased damage by 50%
        • Vanguard’s Rampart
          • Vanguard’s Rampart masterwork/legendary effect (as seen in the orange text on the item description) is no longer reapplied each time a player enters the bubble.

      • Colossus Gear Updates:
        • Firewall Mortar
          • Status effect stacks increased to 100
        • Rubidium Furnace
          • Status effect stacks increased to 100
          • Damage is now correctly affected by local gear damage inscriptions.
        • Venom Storm
          • Status effect stacks increased to 100
        • Lightning Coil/Vassa's Arc
          • Status effect stacks increased to 100
          • Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.
        • Shock Coil/Voltaic Dome
          • Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.
        • Titan’s Hail
          • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.

      • Storm Gear Updates:
        • Shock Burst/Seal of the Open Mind
          • Status effect stacks increased to 100
        • Ice Storm/Winter's Wrath
          • Status effect stacks increased to 100
        • Binary Star
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage. 

      • Interceptor Gear Updates:
        • Interceptor Combo Aura
          • Interceptors now deal the correct amount of combo damage based on enemy material (shield, armor, or flesh) if the target is primed by Electricity.
        • Venom Bomb & Serpent’s Veil
          • Status effect stacks increased to 100
        • Tesilar Trap
          • Status effect stacks increased to 100
        • Cryo Glaive & Absolute Zero
          • Status effect stacks increased to 100
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Ice damage.
        • Detonating Strike
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.
        • Cariff's Talon
          • Damage is now correctly affected by local gear damage inscriptions.
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.
        • Tempest Strike
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
        • Sudden Death
          • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
        • Wraith Strike, Shadow Claw, and Spectre’s Flash
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.

      • Interceptor Melee Updates:
        • Venomous Blades/Twin Blades
          • Smalls hits went from 38->50 base damage
          • Big hits went from 105->100 base damage
        • Deathstalker Blades
          • Small hits went from 38->75 base damage
          • Big hits went from 105->150 base damage
          • MasterWork property - Used to deal 60 damage per hit on targets below 50%. Now doubles melee hit damage on targets below 50%.
        • Blades of Warding
          • Small hits went from 38->87.5 base damage
          • Big hits went from 105->175 base damage
        • Ultimate
          • Small hits went from 55->75 base damage

      • Storm Melee Updates:
        • Searing Blast
          • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.

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