• Plants vs. Zombies Garden Warfare 2 May 2018 Tuning Update

    Here are the details for the latest patch in Garden Warfare 2!

    The playstyle of Citrons has been adjusted so they are better suited to be hit and run specialists. As a result, their long-range damage has been reduced, requiring Citrons to utilize their mobility, shields and EMPeach give them an edge in battle. This change will reinforce their intended role as a high mobility close-combat tank. EMPeach has also had its crowd control capabilities adjusted, allowing zombies more of an opportunity to escape.  

    Over on the zombie side: Engineer, Painter, Plumber, and Sanitation Expert all received enhancements to make them more effective options within the Engineer class.  Improving upon Engineers mobility abilities, players no longer have to wait as long before jumping back on the Jack Hammer and tearing up the battle; or those Engineers looking for a taste of speed can hop on the Turbo Jack Hammer, which now travels the same distance as the Jack Hammer but has a longer cooldown.

    Tuning Changes:

    Citron:

    • Orange Beam
      • Close-range Direct Hit: 6 > 9
      • Long-range Direct Hit: 3 > 2
      • Blast Damage: 5 > 2

    Frozen Citron:

    • Frosty Beam
      • Long-range Direct Hit: 5.5 > 3

    Electro Citron:

    • Electro Charger
      • First Charge Shot:
        • Long-range Direct Hit: 8 > 3.5
      • Second Charge Shot:
        • Close-range Direct Hit: 50 (Unchanged)
        • Long-range Direct Hit: 40 > 22
        • Blast Damage: 25 > 15
      • Third Charge Shot:
        • Close-range Direct Hit: 75 (Unchanged)
        • Long-Range Direct Hit: 65 > 37
        • Blast Damage: 40 > 25

    Party Citron:

    • Party Laser
      • Close-range Direct Hit: 11 (Unchanged)
      • Long-range Direct Hit: 8 > 4
    •  
      • Blast Damage: 5 > 2

    Toxic Citron:

    • Limer Slimer
      • Long-range Direct Hit: 5 > 2

    Iron Citron:

    • Mech Breaker
      • Close-range Direct Hit: 50 (Unchanged)
      • Long-range Direct Hit: 25 > 15
      • Blast Damage: 12.5 > 7.5

    EMPeach:

    • Slow Effect
      • 50% > 20%

    Engineer:

    • Concrete Launcher
      • Direct Hit: 35 > 40

    Painter:

    • Paint Crossbow
      • Projectile speed increased
      • Reticle improvements

    Plumber:

    • Plunge Shot
      • Inner Blast Radius increased

    Sanitation Expert:

    • Toxic trash
      • Blast Damage: 15 > 18
      • Projectile Speed Increased

    Jack Hammer Ability:

    • Duration: 15 > 12
    • Cooldown: 30 > 25

    Turbo Jack Hammer Ability:

    • Duration
      • 5 > 8.5
      • *Now the turbo version goes the same distance as the regular Jack Hammer, but faster, and with a longer cooldown (30sec cooldown)

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