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Describe yourself and your background.
I am a senior at Carleton University studying Computer Science. I am very passionate about 3D graphics and video games. I grew up on the outskirts of a small town with a population of about 1,000 people, so I really appreciate Canada’s great outdoors.
What about a career in STEM was of interest to you?
I have always enjoyed mathematics and technology. In high school, I began teaching myself programming since I wanted to make a video game. I quickly learned that math is everything when it comes to video games, ranging from complex AI algorithms to the 3D mathematics behind rendering. Even the animation responsible for picking up dynamic objects in the game world requires complex algorithms for solving inverse kinematics. After working in the industry, I have grown to love the fast-paced and innovative environment. Plus, it’s always exciting to learn cutting-edge technologies and techniques.
What drew you to the EA and how did you find it beneficial?
I have always wanted to work in the games industry; specifically, I wanted to work on the forefront of game engine technology. When I saw EA’s job posting on my university’s website, I knew right away that I had to apply. Working at EA has kickstarted my career in the 3D graphics industry and it has opened many doors for me!
I thought EA would be an excellent place for me to experience what it’s like to work in video game industry. Frostbite is also one of the most impressive game engines in the industry, as it is known for its high-quality graphics and destruction. As an aspiring graphics programmer, it was an obvious choice.
How do you think this internship will help you on your career path?
The last eight months have been monumental in developing my skills in the industry. It was an amazing experience to work on such a large piece of software that will help shape all of EA’s games going forward. This internship has solidified my passion for 3D graphics, and I am very grateful to the Frostbite Montreal team for giving me this opportunity.
What do you do at EA?
As a developer on Frostbite’s terrain rendering team, I have had the privilege of working on a variety of exciting projects that will help pave the way for the future of Frostbite’s terrain system. I worked on optimizing the terrain tessellation for BioWare’s upcoming game, Anthem. I also supported the creation of two new tools that will assist developers creating large and believable game worlds. The first tool is called Terrain Procedural Amplification (TPA), which allows artists to quickly generate masks that can be used to create complex terrain layers with many high-quality materials and objects. The second tool allows content creators to author graphs, which contain the logic for placing and scattering objects in the game world dynamically. The final project I got to work on was a system for rendering pre-generated terrain materials in the distance, which helps optimize a large part of the terrain.
What do you think makes EA a unique place to advance your knowledge of technology?
As an intern at EA, you are given the opportunity to work on cutting edge technology and make a real impact. Working on the game engine that powers games like Battlefield, is a truly gratifying experience.
Tell us something we don’t know about you.
I am a huge Toronto Maple Leafs fan!
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