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New Attacking Techniques - FIFA 17 Developer Interview

Gameplay is a the backbone of the FIFA franchise and it’s something the team at EA Vancouver is incredibly proud of. FIFA 17 continues this legacy with new ways to attack your opposition's goal.

To get a better grasp of all the different attacking techniques available in FIFA 17, we spoke with Sam Rivera, lead gameplay producer for FIFA 17 to explain it.

Check out our previous interview on Set Piece Rewrite.

Tell us about the new ways players can attack in FIFA 17

We've introduced new attacking options that fans have asked for and we're excited for them to use - starting with two new driven shots. The first is the low shot. You power it up like a normal shot but you press the shoot button a second time before making contact with the ball. This results in a ball that is low to the ground and great for when you’re aiming at the bottom corners of the goal. These types of shots also have a new variety of ball error.

The other is the low finesse shot. This time, you press the RB/R1 shot modifier while pressing the shoot button a second time before making contact. When done correctly, this results in a low and swerving ground shot that is usually aimed towards the bottom corner of the goal.

What about headers, anything new there?

We’re now making it possible to direct your headers downwards, again meant to make it more difficult for the keeper to reach.

How do you do that?

As with the driven shots, you press the corresponding button a second time to have your player push the ball downwards and not upwards. You can also do this same action on volleys, a second button press will give you the ability to keep your volleys lower.

The through pass is a very effective mechanic in the game, anything new added there?

We now have it that you can place a through pass further into space by pressing RB/R1 + Y/Triangle. When performed in the right situation your attackers should have a better chance on goal.

You mentioned driven finishing shots, do keepers have anything similar to get the ball back into play?

Yes, we’ve introduced two options for keepers. They can now do driven drop kicks or driven throws.

Do you need to press the button a second time to do this?

No. This time, you hold the RB/R1 to do driven kicks or throws. RB/R1 + X/Square or B/Circle will have the keeper kick the ball with a lower but faster trajectory while RB/R1 + A/Cross will see the keeper throw the ball with a similar lower trajectory but with much more power. When done correctly this will result in more fast break counter-attacking opportunities.


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