• Plants vs. Zombies Garden Warfare 2 Balance Update for July 2018 Here are the details for the latest patch in Garden Warfare 2!

    Here are the details for the latest patch in Garden Warfare 2!

    Rose is doing her job as a disruptor extremely well but with a little too much ease, making her a very punishing plant for the zombies to play against. Thus, Rose has undergone changes to give zombies a fighting chance against all the crowd control she dishes out. Time Snare had its duration reduced, meaning Rose and her allies need to react faster to take advantage of snared targets. When using Goatify and Psychedelic Goatify players will need to think ahead and place their shot because the projectile now travels slower, giving the zombies a fighting chance to dodge it. Additionally, Rose has had her hitbox adjusted to be more forgiving to play against.

    On the zombie side: Super Brainz was always intended to be a high-mobility brawler. However, players generally snipe with him due to his Laser Beam’s effective ranged damage and accuracy. To address this, Super Brainz Laser Beam had its ranged damage reduced, among other changes, to better align him with his brawler playstyle. His Heroic Kick has an additional charge, which can be used in quick succession to cover larger distances. Finally, Turbo Twister grants a major burst of armor and move speed, enabling Super Brainz to survive in the most chaotic of situations.

    There are still a few known issues with these characters that we aim to address in future content updates. Stay tuned for more info.

    Tuning Changes:

    Rose

    • Magic Thistles
      • Ammo: 30 > 20

    Nec’Rose

    • Staff of Jinxing
      • Impact damage: 6.5 > 7.5

    Rose Abilities

    • Time Snare:
      • Duration: 2.5 > 1.5
      • Initial position of projectile raised
    • Arcane Lotus:
      • Healing per tick: 25 > 35
    • Goatify:
      • Projectile Speed: 100 > 35
      • Gravity: -9.8 > 0
      • Area of Effect: 4 > 3.5
      • Initial position of projectile raised
    • Psychedelic Goatify:
      • Projectile Speed: 100 > 35
      • Gravity: -9.8 > 0
      • Area of Effect: 4 > 3.5
      • Initial position of projectile raised
    • Goatified Player:
      • Jump Height: 1.65 > 2.5
    • Psychadelic Goatified Player:
      • Jump Height: 1.65 > 2.5
      • A Psychadelic Goat is even whackier than a normal goat!
        • *New* Speed Multiplier: 1.5x
        • *New* Jump Multiplier: 1.5x

    Rose Hitbox:

    • Hit box increased on all variants

    Super Brainz:

    • Laser Beam
      • Close Damage: 4.5 > 6.5
      • Far Damage: 3.5 > 1
      • Damage Drop-off Start Distance: 30 > 15
      • Damage Drop-off End Distance: 45 > 50
      • Laser Beam now overheats faster and overheat penalty is longer

    Cozmic Brainz:

    • Cosmic Fists
      • Total Charge Time - 2nd Punch: 1.25 seconds > 1 second
      • Total Charge Time - 3rd Punch: 2.5 seconds > 2 seconds
    • Cosmic Beam
      • Close Damage: 9.5 (Unchanged)
      • Far Damage: 7.5 > 1
      • Damage Drop-off Start Distance: 20 > 15
      • Damage Drop-off End Distance: 40 > 50
      • Cosmic Beam now overheats faster and overheat penalty is longer

    Electro Brainz

    • Electro Beam
      • Close Damage: 6 (Unchanged)
      • Far Damage: 3 > 1
      • Damage Drop-off Start Distance: 20 > 10
      • Damage Drop-off End Distance: 30 > 50
      • Electro Beam now overheats faster and overheat penalty is longer
      • Electric Chain Damage:
        • 1st Enemy: 5 > 3
        • 2nd Enemy: 4 > 2
        • 3rd Enemy: 3 > 1

    Toxic Brainz

    • Toxic Beam
      • Close Damage: 3.5 (Unchanged)
      • Far Damage: 2.5 > 1
      • Damage Drop-off Start Distance: 30 > 15
      • Damage Drop-off End Distance: 45 > 50
      • Toxic Beam now overheats faster and overheat penalty is longer

    Party Brainz

    • Party Beam
      • Close Damage: 4.5 > 5.5
      • Far Damage: 3.5 > 1
      • Damage Drop-off Start Distance: 30 > 15
      • Damage Drop-off End Distance: 45 > 50
      • Party Beam now overheats faster and overheat penalty is longer

    Breakfast Brainz

    • Break-Fists
      • Punch Damage: 4 > 5.5
      • Maximum Move Speed Debuff: 60% > 40%
        • Additionally, it takes Breakfast Brainz longer to reach maximum move speed debuff
    • Batter Spatter
      • Close Damage: 5 (Unchanged)
      • Far Damage: 3 > 1
      • Effective Range: 20-40 > 15-50
      • Damage Drop-off Start Distance: 20 > 15
      • Damage Drop-off End Distance: 40 > 50
      • Batter Spatter now overheats faster and overheat penalty is longer

    Super Brainz Abilities

    • Heroic Kick
      • Charges: 1 > 2
      • Cooldown per Charge: 15 seconds > 12 seconds
      • Damage: 35 > 12
      • Knockback: REMOVED
    • Turbo Twister
      • Damage: 6 > 2
      • Move Speed Debuff to enemies: 25% > REMOVED
      • Super Brainz Movement Speed Multiplier: 1.1 > 1.35
      • Cooldown: 22 seconds > 25 seconds
      • Turbo Twister Duration: 5 seconds > 3.5 seconds

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