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Plants vs. Zombies Garden Warfare 2 Balance Update for February

A balance update that’s worth partying for!

The latest in our series of balance updates has sprouted for Plants vs. Zombies Garden Warfare 2! You can download it now and then shamble into battle – where things won’t be quite the same as yesterday. Here’s a look at what has changed:

Party characters not in “Party Time!” feel lackluster and don’t have the same kind of game impact as other legendary characters. This patch looks to change that by giving the Party characters a much-needed boost to their base damage.

Sunflower is our token healer but gets punished heavily, and as a result is not seeing much playtime. We are increasing the Sunflower’s health for all variants with the goal to improve her survivability. Additionally, Stuffy Flower received a damage buff so it’s easier to get that final blow and utilize her passive ability.

Captain Squawk, Plumber, and Landscaper were seeing low playtime. We made some quality of life tuning changes for them so they should play and feel better.

Full Balancing Notes

  • Captain Squawk
    • Increase Reticle Zoom speed
      • Standing: 12 > 15
      • Moving: 12 > 15
  • Decreased Party Time Damage Buff for all party characters – 1.5 > 1.25
  • Party Imp
    • Increased Primary Weapon Damage
      • Close Damage: 4 > 5
      • Far Damage: 3 > 4
  • Party Pirate
    • Increased Primary Shotgun Damage
      • Damage: 25 > 35
    • Increased Primary Sniper Damage
      • Damage: 18 > 22.5
    • Adjusted multiplier for Damage Upgrade
      • 1.1 > 1.06
  • Party Super Brainz
    • Increased Punch Damage for all 3 punches
      • Punch 1: 5 > 15
      • Punch 2: 15 > 25
      • Punch 3: 35 > 45
    • Increased Laser Damage
      • Close Damage: 3.5 > 4.5
      • Far Damage: 2.5 > 3.5
    • Increased Damage Upgrade Buff to Punches
      • Punch 1: +1 > +2
      • Punch 2: +2 > +3
      • Punch 3: +5 > +6
  • Party Corn
    • Increased Primary Damage
      • Close Damage: 6 > 7.5
      • Far Damage: 5 > 6.5
    • Adjusted multiplier for damage upgrade
      • 1.2 > 1.15
  • Party Rose
    • Increased Primary Damage
      • Explosive Damage: 7.5 > 9.5
  • Party Citron
    • Increased Primary Damage
      • Damage Close: 3.5 > 6
      • Damage Far: 2.5 > 3.5
      • Blast Damage: 4 > 5
  • Increased all Sunflower Variants HP by 10
    • Health Upgrade Buffs were adjusted to still give +10HP
  • Skallywag Imp
    • Increased Primary Damage
      • Close Damage: 14 > 17
      • Far Damage: 10 > 13
  • Stuffy Flower
    • Increased Primary Damage
      • Close Damage: 8.5 > 10
      • Far Damage: 6.5 > 8
    • Adjusted multiplier for damage upgrade
      • 1.125 > 1.13
  • Plumber Engineer
    • Increase Projectile Speed
      • Y: 2.5 > 1.5 (Lob)
      • Z: 60 > 70 (Projectile Speed)
  • Landscaper Engineer:
    • Increase Projectile Speed
    • Z: 90 > 100 (Projectile Speed)

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