EA Play FIFA 23 F1™ 22 Madden NFL 23 Apex Legends Battlefield™ 2042 The Sims 4 Electronic Arts Home Electronics Arts Home Latest Games Coming Soon Free-To-Play EA SPORTS EA Originals Games Library EA app Deals PC PlayStation Xbox Nintendo Switch Mobile Pogo The EA app EA Play Competitive Gaming Playtesting Company Careers News Technology EA Studios EA Partners Our Commitments Positive Play Inclusion & Diversity Social Impact People & Culture Environment Help Forums Player and Parental Tools Accessibility Press Investors Latest Games Coming Soon Free-To-Play EA SPORTS EA Originals Games Library EA app Deals PC PlayStation Xbox Nintendo Switch Mobile Pogo The EA app EA Play Competitive Gaming Playtesting Company Careers News Technology EA Studios EA Partners Our Commitments Positive Play Inclusion & Diversity Social Impact People & Culture Environment Help Forums Player and Parental Tools Accessibility Press Investors

4K Checkerboard in Battlefield 1 and Mass Effect

Talk by Graham Wihlidal (Frostbite Labs) at GDC 2017.

Checkerboard rendering is a relatively new technique, popularized recently by the introduction of the PlayStation 4 Pro. Many modern game engines are adding support for it right now, and in this talk, Graham will present an in-depth look at the new implementation in Frostbite, which is used in shipping titles like ‘Battlefield 1′ and ‘Mass Effect Andromeda’. Despite being conceptually simple, checkerboard rendering requires a deep integration into the post-processing chain, in particular temporal anti-aliasing, dynamic resolution scaling, and poses various challenges to existing effects. This presentation will cover the basics of checkerboard rendering, explain the impact on a game engine that powers a wide range of titles, and provide a detailed look at how the current implementation in Frostbite works, including topics like object id, alpha unrolling, gradient adjust, and a highly efficient depth resolve.

Intended Takeaway
Attendees will learn about checkerboard rendering, and how to implement it. This presentation will showcase an efficient checkerboard implementation on the PlayStation 4 Pro, as well as highlight the pitfalls and gotchas learned during the development process.

Related News

EA presents on graphics, gameplay, and generative tech at GDC 2024

Electronic Arts Inc.
Mar 12, 2024
Don’t miss these GDC 2024 talks from Electronic Arts engineers, scientists, and technical artists.

Announcing a new look and vision for EA's Frostbite engine

Frostbite
Dec 18, 2023
Electronic Arts’ 2024 Frostbite rebrand signals a new, more collaborative era for its cutting-edge game engine.

Procedural Terrain in EA SPORTS PGA Tour

EA Technology
May 15, 2023
How Procedural Tools are Reshaping Terrain Workflows, empowered by the Frostbite Engine. Combining non-destructive workflows with LiDAR 3D scans from drones.