Hi FIFA fans,
I’m Yahsir Qureshi, Live Producer on FIFA Ultimate Team.
I'm here to take you through one particular aspect of our Live Content Plans for FUT 20, ICONs.
Since the introduction of ICONs in FUT 18, we’ve seen how incredibly popular and engaging they have been throughout FIFA Ultimate Team.
Our goals for ICONs in FUT 20 were crafted as a result of listening to community feedback, monitoring game health, and some of the new FUT 20 features. With those considerations, we set 3 goals:
With that said, let’s get into how ICONs will be implemented in FUT 20 on PlayStation 4, Xbox One & PC.
ICON Versions in FUT 20
One of the key goals we have with ICONs in FUT 20 is to communicate as clearly as we can to allow players to plan their FUT journey. With that said, we know you want more information about the different ICON versions and when they will be available. In short, there will be 4 unique versions for each of the 89 ICONs in FUT 20 that will each be available during certain periods throughout the year.
With this release of the different ICON versions in and out of packs throughout FUT 20, we have sought to not only encourage greater variety in squad building throughout FUT 20 but also ensure that there is greater availability of Prime and Moments versions of ICONs on the transfer market once they are released in packs.
ICON and SBCs
Another goal we have in FUT 20 is to make ICONs more accessible to as wide a group of FUT players as possible.
Since FUT 18, we released Individual ICON SBCs that required ICONs to complete. We used ICON requirements in order to keep SBC requirements from being overly lengthy and also to help alleviate other pinch points in the market. However, what we saw was that many ICONs (especially Base ICONs) were being viewed and valued more as tools to complete SBCs rather than as players in your squad. That was not the experience we wanted to create.
Turning our attention to Individual and Player Pick ICON SBCs, there were significant challenges. Throughout the cycle, many of the top ICONs, as well as the ICON SBC requirements, fluctuated considerably in Transfer Market Price. When combined with the goal of allowing players to build towards these ICONs over an extended period, this added considerable difficulties. This made it difficult to design Individual ICON SBCs to be consistent with Transfer Market prices and other Player SBC releases, highly complicated.
As such, given the goals we set out to achieve for ICONs and the new features in FUT this year, we have revisited how ICONs will be used in SBCs in FUT 20 to create a more balanced system for a wider spectrum of players:
ICON Swaps in FUT 20
Alongside being able to purchase ICONs on the Transfer Market or finding them in Packs, in FUT 20 we are introducing ICON Swaps, a new way to allow players to unlock select ICONs in exchange for Player Tokens which can be earned by completing objectives you exchange. Simply put:
This is just one part of what we have planned for FUT 20. We’re excited for players to experience this and are looking forward to sharing more throughout FUT 20. As ever, we will continue to listen to feedback to help improve the experience where we can for all players.
Yahsir Qureshi and the FUT Live Content Team
For more deep dives on FIFA from members of the game team, check out the Pitch Notes Page.
Please Note: This article is describing in general terms what updates the Dev Teams are working for FUT 20 on PlayStation 4, Xbox One and PC. We are constantly looking to improve the FUT experience for everyone, so this article may become outdated as we make adjustments to keep our game fun for everyone.
FIFA 20 is available for pre-order for PlayStation 4, Xbox One, and PC.
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