Hi FIFA fans,
Whether you’re planning your next Elite 1 finish or are just starting out, FIFA 20 has a slew of Controller Settings that let you customize your gameplay experience.
To access these options, you can head over to the Customise tab in the FIFA 20 Main Menu, select Settings, and then go into Customise Controls. You’ll find a number of new and familiar settings, and all of them can be tweaked to your preference.
So let’s take a look at what these Controller Settings are, and how they can impact your experience.
Pass Receiver Lock (New)
The Pass Receiver Lock can be set up in 2 ways, Early and Late (default).
This option enabled means that you’ll have time to alter your passing directional input as close as possible to the ball being kicked. Simply put, Late means that you can change where you’re aiming your pass until very late in a passing animation.
This option can give you control of the passing direction for longer, but it generally requires you to be more careful about accidentally changing your aim in the last moment.
Note how the player starts the pass by aiming at the goalkeeper, but he changes his aim before completing the pass. The difficulty level has been set to “Beginner” for the purpose of this demonstration. The Assisted passing option is in effect in this clip.
If you’re used to playing past FIFA titles, you will likely be more comfortable with this setting to start with. Keep Pass Receiver Lock set to Late if you want to maintain aiming control for as long as possible when you make a pass.
This option will lock in your directional input early on in the passing animation. This means that you cannot change where you’re aiming your pass in the last few moments before making contact with the ball.
In this clip, the player tried to aim at the goalkeeper and changed their aim in the last moment. Note that the pass went to the goalkeeper. The player was unable to change the direction of the pass in the last moment. The difficulty level has been set to “Beginner” for the purpose of this demonstration. The Assisted passing option is in effect in this clip.
It allows you to worry less about accidentally changing pass direction, but it generally requires you to be more precise with your passing.
Right Stick Switching (New)
FIFA 20 has two options for Right Stick Switching, Player relative (default) and Ball Relative (new).
Player Relative Right Stick Switching means that whoever you’re controlling acts as the reference point for your next switch with the right stick. You can picture that player as the center of your right stick, so directions will be in relation to that player.
Ball Relative Right Stick Switching means that the ball acts as the reference point instead of the player. You can imagine the ball as the central point of your right stick, so directions will be relative to the ball.
Jockey Assistance (New)
There are 2 options for jockeying in FIFA 20, Assisted (default), and Manual.
Assisted means that when you Jockey with a player, they will try to decelerate if you’re about to run past the attacker. This assist can help you stick closer to the player you’re trying to mark.
In this example, the defender is Fast Jockeying (Sprinting + Jockeying). Note how the assist helps decelerate him. The difficulty level has been set to “Beginner” for the purpose of this demonstration.
Manual Jockeying means that there will be no help with changing the speed of your player, it’s up to you to control them as you see fit.
In this example, the Jockey Assistance is set to Manual, and the defender is Fast Jockeying (Sprinting + Jockeying). Note how he goes off in the wrong direction due to the sprint. The difficulty level has been set to “Beginner” for the purpose of this demonstration.
Note that both jockey settings have no impact on your directional inputs.
Pass Block Assistance (Updated)
There are 2 options for Pass Block Assistance, On (default) and Off.
When set to On, your controlled player will sometimes try to automatically block or intercept passes within their range. Your AI teammates will also attempt blocks/interceptions, depending on the situation. There’s an element of risk vs reward with this setting because it can naturally result in a greater number of automatic block attempts. However, this also means that there can also be a greater amount of missed blocks/interceptions, causing unwanted defensive situations.
If you want more control over what your controller player does on defense, you might be more interested in the Off option.
When turned Off, the user controlled player will need to manually perform a tackle or block in order to attempt a block. AI teammates will continue to attempt interceptions and blocks, depending on the situation.
Turning Pass Block Assistance Off can give you more control over blocking attempts, but it’s generally more challenging as well.
This assistance setting has 3 options, Assisted (default), Semi, and Manual.
When passing is set to Assisted, the game will help you by creating the best target for the potential pass receiver. The inputs you perform help the game understand who you want the pass receiver to be, and then the assist determines the best target for that receiver.
Think of the target of your pass as the final spot of the ball’s path, and the receiver is the player you want to get the ball. With Assisted passing, you receive help with the target in order to potentially reach the optimal receiver and avoid blocks from defenders.
Before we look at an example of what this means, let’s make sure we remember the following:
The longer you hold your passing button pressed for, the farther your potential pass receiver can be.
So if you hold it down as long as possible, the game can consider even far away pass receivers. The rest of the outcome of the pass is then decided by a mixture of things like your player’s attributes, incoming ball speed, and pressure/positioning from the opponent.
Now we’re talking about assisted passing here, so let’s consider the example below.
You’re controlling your Central Midfielder (CM), and you want to pass to your Striker (ST) who’s not close by.
If you were to aim at the ST and very lightly tap the pass button, your pass would not get the ball close to the ST without an assist. The target would be only slightly ahead of the passer.
Let’s take a look at an assisted pass.
Pay close attention to the bottom left corner of the clip. Note how the passing button was held down for a very short period of time. The Assisted option helps reach the ST, despite the passing button not being held down for longer. The difficulty level has been set to “Beginner” for the purpose of this demonstration.
When passing is set to Manual, you do not receive any help. Passing related inputs are entirely in your control. Manual passing is one of the most difficult ways to play FIFA, but mastering it means you’ll have more control of where the ball can be sent. It enables you to place the ball in spaces that are typically difficult to reach with Assisted or Semi Assisted passing.
But what happens when you attempt to make a pass similar to the Assisted in the example above? Let’s take a look.
Here we have a pass attempt that’s similar to the Assisted example. Once again, the pass button is tapped very briefly. Note the significant difference between this Manual pass and the Assisted one. The ST is the intended receiver, but the target is barely in front of the passer because there’s no assistance in effect. The difficulty level has been set to “Beginner” for the purpose of this demonstration.
Semi Assisted passing tries to help you in a similar fashion to assisted, however, your directional input will have a much higher influence on the pass. You will need to be more considerate of your aim with the Semi assist enabled.
Lob Pass Assistance
There are 2 Lob Pass Assistance options, Assisted and Manual.
These options function in the same way as the Passing Assistance ones, except that there is no “Semi” setting for lobbed passing.
Through Ball Assistance
There are 2 options for Through Ball Assistance in FIFA 20, Assisted and Manual.
When using the Assisted option, you can expect to receive help similar to regular passing. Assisted through balls generally try to avoid the opponent’s players and land neatly in the passing target’s path.
When using the Manual option, you will not receive any help. Like with regular passing, your player will attempt to execute your inputs to the best of their ability.
There are 3 Shot Assistance options available, Assisted, Semi, and Manual.
When using the Assisted option, your players will always attempt to aim shots in the direction of your opponent’s goal. This level of assistance generally makes it easier for you to aim at hard to reach areas of the goal since your player will always try to shoot towards the opponent’s goal.
For example, if your back is towards the opponent’s goal but you take a shot, this assist will try to help your player direct their shot towards the opponent’s goal. Ultimately, things like your player’s attributes and the situation (open vs. under pressure for example) they are in will determine the final result of the shot.
Note how this Manual shot goes nowhere near the target, as intended for this clip. The difficulty level has been set to “Beginner” for the purpose of this demonstration.
There are 3 Cross Assistance options available, Assisted, Semi, and Manual.
When the Assisted option is enabled, you will receive a great amount of help with cross direction in order to target your teammate. How long you hold the crossing button for generally has no effect and the cross will generally be directed towards the front or back post areas.
Semi Assisted crossing will help you with the direction of your cross, but you’ll have to manually control the crosser’s target selection range by holding down the crossing button. Holding down the crossing button for longer will generally result in the cross going towards the far post. However, keep in mind that your player’s attributes always play a role in every action, including crossing.
Manual crossing means that you will not receive any help, and your players will try to execute your inputs to the best of their abilities. This option gives you the most control over crossing, but you’ll need to carefully consider your direction input, as well as how long you hold down your crossing button.
We have 3 Auto Switching options in FIFA 20, Air Balls + Loose Balls, Auto, and Manual. Auto Switching always tries to select the best suited player for the current situation based on who is most likely able to take the ball.
Air Ball and Loose Ball:
Air Ball and Loose Ball Auto Switching means that the player you control can be switched by the game when the ball is 8 feet in the air, or higher. This Auto Switch occurs once and selects the player best suited to get to the ball based on its trajectory.
Note the defending team’s ongoing Auto Switching. The difficulty level has been set to “Beginner” for the purpose of this demonstration.
The Manual option means that there will not be any Auto Switching in effect.*
* Note that the game will always Auto Switch to the player in possession of the ball, unless you’re playing a mode in which you control only 1 player on the pitch.
Auto Switch Move Assistance
There are 3 Auto Switch Move Assistance options, None (default), Low, and High.
Auto Switch Move Assistance keeps the player you’ve been Auto Switched to moving in their current direction for a short period of time. So if there’s an Auto Switch to a player moving right, they will briefly continue to move right.
The Low and High options affect how long the Auto Switched player keeps moving in the same direction. None means that no Auto Switch Move Assistance will take place.
This setting has no impact when you manually switch players. For example, if you have Auto Switching set to Manual, and you have Auto Switch Move Assistance set to High, the Move Assistance option has no effect.
Depending on the circumstances, there will be times that your player will keep moving after you perform a Manual Switch. For example, this can happen when you switch to a player who is mid sprint and needs time to slow down. This is unrelated to Auto Switch Move Assistance.
This setting has 2 options, On (default) and Off.
Turning on Analog Sprint means that you’ll have to press your sprinting button all the way to maximize the speed of the controlled player’s sprint. If you press it in only halfway, the controlled player’s sprint speed is reduced accordingly.
To clarify, when you push your sprinting button in all the way, you’re telling your player to run at 100% of their speed, as dictated by their attributes.
When you push your sprinting button halfway, you’re telling your player to run at 50% of their speed, as dictated by their attributes.
When you have Analog Sprint Off, your controlled player will try to reach maximum sprint speed no matter how far you’ve pushed your sprint button. Think of it as you’re either sprinting all the way, or not at all.
There are 2 defending configurations, Tactical (default) and Legacy.
Tactical Defending uses modern controls and mechanics, giving you more direct and indirect control when defending. Tactical Defending lets you dictate the intensity of your challenges and enables mechanics like jockeying and Teammate Contain.
Legacy Defending uses controls and mechanics from older FIFA titles for a more old school experience. You can use this setting for a more “retro” FIFA experience, but keep in mind that Legacy Defending is not available in online play.
There are 2 Timed Finishing options available, On (default) and Off.
You can initiate a shot with your controlled player by pressing your shooting button. This will begin the animation for the shot, and assuming you press nothing else and are not interrupted, your player will try to shoot the ball.
Timed Finishing gives you the opportunity to press shoot a second time, in order to potentially pull off a better shot.
When Timed Finishing is on, double tapping the shooting button during the shooting animation will help determine a shot’s result.
If the second press is timed at the right moment, regular shots can receive an increase in accuracy and power. Finesse shots can receive more accuracy and curve, but not power. The same increases are applied to regular and finesse flair shots, respectively.
Here’s an example of a well timed shot, as noted by the Player Indicator’s flashing green outline. The difficulty level has been set to “Beginner” for the purpose of this demonstration.
If the second press is timed slightly early or slightly late, the shot will be more likely to go astray.
If the second press is timed extremely early, the shot will be much more likely to go astray.
If the second press is timed after contact with the ball has been made, the shot will not receive any boosts or downgrade and will just function as a normal shot.
Turning Timed Finishing Off means that you can ignore this mechanic. However, you will miss out on the ability to boost your shots.
Bonus Tip - struggling to perfectly time your shots? Watch your player closely during their shooting animation, and press the shoot button a second time just as they’re about to connect with the ball. The window to perform a well timed shot in FIFA 20 is smaller than it is in 19.
The FIFA 20 Trainer has 2 options, Show and Hide
The FIFA trainer is a helpful tool which can teach you as you play whilst showing you the actions you’re currently taking. It can be further customized when you pause a match and go into the Trainer’s Settings.
Setting the FIFA Trainer to Show enables its functionality during your matches, and setting it to Hide will ensure it doesn’t display.
There are 3 Save Assistance options that affect a player controlled goalkeeper, Assisted, Semi, and Manual. These assists can only be active when a user is controlling a goalkeeper.
When set to Assisted, balls that come close to your body will be automatically saved. All other balls require the right positioning and timing. The directional input of your save doesn’t matter due to the assist. If you were to aim your save towards the left, it could still get corrected towards the right side.
When set to Semi Assisted, balls that come close to your body will be automatically saved, but you’ll need to have the right positioning, direction, and timing for the rest.
When set to Manual, only reflex saves will be automatic. All other saves require the right positioning, direction, and timing.
Second Defender Switch Icon
There are 2 options for the Second Defender Switch Icon, On (default) and Off.
On means that you will see an icon above the player you will switch to if you use the default player switching button (L1 on PlayStation 4 and LB on Xbox One). The icon lets you know what to expect from your next player switch.
Off means that you will not see an icon when you perform a switch with the appropriate button.
Note that there is no Second Defender Switch Icon for right stick switching.
Whew! I know that was a lot to read, but we wanted to make sure we could give you as much controller setting clarity as possible. Feel free to customize your Controller Settings in the way that best suits your play style.
Goran Popovic (PFO Producer), Thomas Caleffi and the Gameplay Team
For more deep dives on FIFA from members of the game team, check out the Pitch Notes Page.
Please Note: This article is describing in general terms how Controller Settings work in FIFA 20 on PlayStation 4, Xbox One and PC. We are constantly looking to improve the gameplay experience for everyone, so this article may become outdated as we make adjustments to keep our game fun for everyone.
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