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Getting Started with Immortals of Aveum’s Combat

Learn the Basics

Prepare for the Everwar

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In a world of magic, you are the weapon.

Taking the role of a Magnus,  you’ll need to use all of the tools and every spell at Jak’s disposal in order to survive the Everwar. As you fight through battlefields, drop out of the sky into dangers untold, and take on foes that can rend the world, you must show no fear and no hesitation in combat.

To get ready for Immortals of Aveum™, this guide will prepare you for the fights to come against larger-than-life adversaries and the armies of Rasharn.

Wield a Sigil

First thing’s first: Every Magnus needs a sigil, and as a Triarch, you’ll get to use three at a time. A sigil is your tool to channel your magic into unique spells across the three colors of magic: Force (blue), Chaos (red), and Life (green). These are what help turn you into a weapon on the battlefield and will influence how you play, much like weapons in other games.

Equipping a sigil changes which primary spel. (i.e Strike) is active for each type of magic. All three colors of magic have multiple sigil variants to suit your playstyle. In other words, not all blue sigils function the same. Some will shoot faster or have more charges. Some will shoot beams of magic while others will act almost like an arcane javelin. Balancing which sigils you equip to fit both your playstyle and the challenges you face will be key to your success.

Sigil Variants

Let’s examine the different types of attacks for each sigil.

Blue Sigils: Long-ranged and precise

  • Shrikebolt - Precise and long range Blue Magic bolts, Shrikebolts are great to bring into any fight
  • Arclight - A beam of Blue Magic that pierces all enemies in its path 
  • Javelin - Charge up a blast of Blue Magic then launch it at long range enemies 

Red Sigils: Explosive, concussive blasts

  • Breachfire - Release multiple wide bursts of Red Magic, great for dealing with groups of enemies
  • Burstfire - Launch a ball of Red Magic that detonates after a short distance 
  • Fragfire - A wide burst of Red Magic that staggers enemies who dare to get too close 

Green Sigils: Rapid-fire homing barrages

  • Seekershards - Launch of a volley of accurate homing projectiles 
  • Stormshards - Pelt fast-moving enemies with Green Magic that seeks out and rapidly damages targets 
  • Maelstrom - Rapid fire Green Magic projectiles but slows the caster's movement

Sigils can be found throughout Aveum. You can craft them in the Forge, purchase them from vendors with currency you earn in-game, obtain them through rewards from tough fights, or find them in caches around the world. As you progress through the game, you’ll discover higher tier sigils that can boost your Strike spells, such as increasing damage or range, faster reload, or larger capacity. Each sigil has its own perks, stats, and outputs, so be sure to try different ones out!

Totems & Control Spells 

Just like with your sigils, you will also have totems, powerful magical objects aspected to each type of magic that influence how you interact with both the world and combat. Each totem has a control spell associated with it that will change how you play.

  • Blue Magic Chains
    • Lash spell allows you to pull in smaller enemies or pull yourself towards large enemies
    • Grapple to specific anchor points throughout the enviro best for you.
  • Red Magic Lenses
    • Disrupt will disorient and stun enemies with well-timed precision hits
    • Splice its focusing beam to solve puzzles and unlock secrets across Aveum.
  • Green Magic Vials
    • Limpets will progressively slow down enemies and objects with each magic blob that sticks to it
    • They also slow enemies and can be ignited with your red magic to create explosion

While your sigils can be reloaded at any time (and don’t require ammo), your totems have cooldowns, requiring you to use them thoughtfully in combat. Different totems you equip will have different capacities, cooldowns, and potencies, so make sure you try out different ones to find what works best for you.

Augment Spells

There are also spells in your arsenal that exist to enhance your playstyle. These spells are known as Augments and are very tactical in nature.

  • Blink - A short-range teleport that allows you to dodge enemy attacks
  • Hover - Jump in the air to levitate and fight from above or glide over obstacles
  • Shield - Block incoming attacks while still being able to return fire and stay mobile
  • Grapple - Attach to anchor points to pull yourself up to vantage points
  • Animate - Manipulate and move key points in the environment 
  • Restore - Heal the corruption that poisons the land to clear obstacles and open new paths

Most of these spells recharge over time, but their performance will improve and evolve based on the gear you equip and how you level your skill tree.

Unleash Your Fury

Sometimes, you’ll need more than a sigil or a totem to get through a fight. When a battalion of soldiers are rushing you—when a massive beast is facing you down—it’s time to tap into your stronger spells.

Furies are just that. Unlike your Strike spells, Furies require mana and can only be used a limited number of times before needing a mana crystal (consumable) to be restored. These powerful attacks will grow with you as you upgrade your skill trees, giving you stronger offensive capabilities and additional perks along the way. These are some of the Furies you’ll unlock: 

  • Torrent - Using your green magic, you can fire three homing projectiles that will slice through the air like galeforce winds and strike down their target with lethal force.
  • Shatter - Harness blue magic to send a shockwave across the ground that breaks through the earth into rocky spikes upon reaching a foe.
  • Blastwave - Become chaos incarnate by unleashing a powerful red magic explosive wave around yourself to wipe out groups of enemies or anyone who dares to get too close.

You’ll find mana crystals all around the game as you play, both from defeating enemies and from breaking objects, so make sure you’re using them as needed.

Dominion Spell

But when all else fails, you’ll have your ultimate ability to fall back on.

A Dominion spell is just that: A spell that channels all three colors of magic into one devastating attack. Jak can use the spell Immolate, a linear beam of pure magic that will rend waves of enemies from existence and burn through the defenses of even your strongest foes.

Dominion spells charge up over time and will build up faster as you fight, take damage, and defeat enemies. These are best used against bosses or when your back is up against the wall and you have no other options, so be sure and aim true when you unleash this power.

There’s more to how you’ll play Immortals of Aveum than just your spells, too. Your equipment, such as rings and bracers, or your talent trees for each color of magic will all influence how you build Jak as a Magnus. And there’s no wrong way to play! Respec your skills, try out new builds, and figure out what works for you as you make your way through the story and a variety of different enemies.

Join the Everwar and fight for the future of Aveum this summer when the game releases on July 20, 2023. We hope to see you there, Magnus.