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Mobile Gridiron Notes: Gameplay Improvements and Features

We’re answering more community questions about the exciting gameplay additions coming in Madden NFL Mobile.

Madden NFL Mobile

Welcome back to another edition of Madden NFL Mobile Gridiron notes!

Yesterday, Senior Gameplay Designer Danny Doeberling visited the stream to discuss gameplay improvements and new features coming next season. Core gameplay will be the primary focus for improvements, including issues like blocking, pursuit, catching, and fumbles. Additionally, there are four new scheme-specific abilities that will give players all-new ways to dominate defenses on the field.

If you missed the live broadcast, the full stream archive is below, and highlights are embedded throughout this post. We’ll start with some overall questions with answers from the stream, and then dig into specific community questions.

Which Gameplay Areas Are Being Focused On For Improvement?

What Is The Vertical Scheme Ability?

What Is The Spread Scheme Ability?

What Is The West Coast Scheme Ability?

What Is The Smashmouth Scheme Ability?

Community Questions

1. Does a Smashmouth halfback use his boost better if he has high STR, TRK, STF, etc.? Is it less likely to succeed against a good defender?

Yes, the offensive ratings matter for how effective the boost is. The three strongest attributes that are weighed into this calculation are STR, TRK, and ELU. For the Defensive side, the better the Defender’s ratings are the faster they can neutralize the boost. For instance, a Defender with high hit power can take a big chunk out of the meter, when active, by engaging with the ballcarrier.

2. Will a Vertical wide receiver with really low AWR struggle to follow the leading pass correctly? Or would low AGI keep them from making the cut?

Technically, no. The examples you mentioned still effect route running in the same manner. You will still run into the same problems of cuts and separation of low rated players regardless of what type of pass is thrown (passing leading or regular). The goal of the feature is to not increase incomplete passes but give you more ball placement control to be more successful with your passing.

However, you do still have to make the correct read with the passes. Making the wrong read and throwing behind the receiver, for instance, will give the defender a better opportunity to make a play on the ball. There is a twitch master component to it and the ones who can do it well should have more success on the field.

3. How will defenders react to the vertical or west coast route changes? There are times this season where it seems the defense knows the play better than your own players.

The controls were designed to give you more power to react to what the defenders are doing on the field. With passing and route running you were previously at the mercy of the AI. The new mechanics give more power to the user mid-play to beat the defense.

4. Will there be any improvements to stumbling next season? There are still many instances where receivers trip over defenders on crossing patterns and where halfbacks stumble after receiving the handoff or running into their lineman.

After reading the stream feedback, this seems to be a common theme among the community. We have moved this up the priority list and will make improvements for launch.

5. With the addition of the new scheme abilities will there be anything like a roster swap button? Something that would allow players to swap between scheme lineups in-lieu of changing out each player individually.

This is something that we have discussed since launch of last year and will continue to evaluate. If this is something that the community feels is important, then keep mentioning it in the feedback.

We would rather build content that gives players advantages for using certain schemes for a specific live event but never require them to do so before they could play the event.

6. Aside from the four areas of focus mentioned during the stream, will there be additional improvements made to core gameplay next season?

We have a gameplay backlog but our priority throughout the season will be fixing issues first. It was mentioned in the stream but the areas we are trying to address are defensive pursuit, blocking, and fumbles. We have also added stumbles to that list. We have added a ton of metrics behind the scenes and now can pull data to get a better understanding of what issues are occurring and how widespread they are.

What’s Next?

Next Thursday (6/13) at 11 a.m. ET, we will be talking about new gameplay features coming to Madden NFL Mobile with another developer Twitch stream (https://www.twitch.tv/eamaddennfl).  

EA Play

Set your calendar for EA Play, and more specifically Saturday, June 8. The event will feature a first look at Madden NFL 20 gameplay along with a special guest to talk about the game. For players who live in the Los Angeles area interested in attending, you can register and get more info at the links below.


Madden NFL 20 is out worldwide on August 2 and Madden NFL Mobile launches on July 30. Pre-order the Superstar Edition and play 3 days early. Stay in the conversation by following us on Facebook, Twitter, Instagram, YouTube, and EA Forums. Sign up for the Newsletter today to receive updates on Madden, and other EA news, products, and events, all season long.

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