Need for Speed Payback

Patch 01 Notes

Patch 01

  • Improved game performance during the event ‘Solar Sprint’
  • The event ‘Aki kimura: The Drift King’ will no longer sometimes cause a game crash
  • The ‘Silver Canyon Getaway’ event will no longer cause a crash after the first spike strip
  • Improved performance within Ranked Speedlist
  • Fixed a crash that would sometimes occur during initial loading
  • The game will no longer sometimes crash during the purchase of Shipments on a non-English language
  • Repeating the event ‘Drifting the Block’ several times will no longer cause the game to crash
  • Fixed a crash that occurred after the race between Mac and Jess to the airfield
  • The game will no longer hang on a black screen at the start of the third section of the ‘Convoy’ mission
  • While playing through ‘The Highway Heist’ mission, the game will no longer hang after the ‘Get to the Rendezvous’ section
  • All checkpoints during the event ‘Safety Last’ will now award bonus time
  • Improved cop AI within the ‘Failed Heist’ mission
  • The ‘Cavalry’ event now has the correct car requirements assigned to it
  • The objective in the ‘Disconnect’ event has been changed to ‘Reach the finish line’
  • Cops now take more damage when ramming them from behind at high speed
  • Chevrons are now correctly placed during the event ‘Underground Soldier: Sabotage’
  • You will no longer received a “checkpoint missed” message during the event ‘Downforce’ drift trial when going through a checkpoint
  • AI drivers will no longer drive straight into a wall when starting the Outlaw’s Rush
  • The helicopter in the ‘Skyhammer’ event now flies correctly
  • The AI drivers during the ‘Outlaws Rush’ event will now drive the correct route
  • The mini-map during the ‘Outlaws Rush’ event will now display correctly
  • The voice over that takes place at the end of the ‘Racer’s Revenge’ mission will no longer repeat itself
  • Improved off-road handling of the BMW X6M
  • Fixed an audio issue where the sound of an impact would not always be heard when crashing into barriers
  • Cars will no longer get stuck when collecting one of the billboards in the desert
  • Courier missions will now display completion time instead of tracked time on the outro screen
  • ‘Downtown Escape’ can no longer be started a street away from its intended position
  • Traffic vehicles have been sent back to driving school and will no longer attempt to perform an illegal turn
  • Improved AI of cops during pursuits
  • Tuned the AI (hard difficulty) in the event ‘Junkyard Solem’ on hard difficulty
  • Grass and bush debris will no longer duplicate
  • The wheels on the 1969 Dodge Charger no longer protrude through the fenders when steering left or right
  • Multiple events now have the correct colour of event icons displayed
  • Tuned hard difficulty on various events, it’s now harder…good luck
  • The ‘Gearbox’ roaming racer has gone back to driving school and will no longer crash into rocks while driving around Fortune Valley
  • If you challenge the ‘Gearbox’ roaming racer at the tunnel entrance you will no longer start the race directly in front of a pillar
  • Even if you lose to the first race against Rav, you will now receive a Speed Card
  • The on-screen text displayed during the Live Tuning tutorial now displays correctly
  • Sparks will no longer appear from the front wheels when performing sharp turns on asphalt surfaces
  • The AI will no longer take the wrong turn 1.27km away from the objective during the ‘Canyon Brawl’ event
  • You can now paint Derelict cars that have been purchased from a dealership
  • The AI has been improved in the ‘Holtzman: The Coming Storm’ event
  • The body panels on the Volkswagen Beetle Derelict now display correctly
  • Derelict wheels will no longer glow a strange orange glow when out in the world awaiting collection
  • Fixed a visual issue on the suspension and brakes of the Chevrolet Bel-Air derelict
  • Entering a part shop while in hood or bonnet cam will no longer create a camera spin around the shop
  • Corrected an issue on the Mazda MX-5 when using a Ghost branded Diffuser that caused nitrous to appear in the wrong place
  • Fixed an issue that was blocking decals from being applied to the front of the Dodge Charger 1969
  • Failing to make the jump at the end of the ‘Hairping Dragging’ event will no longer result in your car being placed back on the road, upside down
  • The last two checkpoints from the ‘Flash Bang’ Speed Run are now activity checkpoints instead of race ones
  • The character model no longer clips through the driver seat of any of the 1965 Ford Mustang Derelict Super Builds
  • The tires on the Ford Roadster no longer get shiny and black when they get dirty
  • The game will now save before the final cinematic resulting in having to repeat the race against Lina in the Outlaw’s Rush
  • Starting a race in the Chevrolet C10 Pickup while in bonnet cam will no longer place the camera behind the windscreen
  • The Ford Mustang 1965 Super Derelict build of the race class will now look different to the standard race build
  • Poker chips and billboards are now marked as completed on both the minimap and the map
  • Music now plays correctly during the final credits
  • Drag specific rims (The Alchemist) are now available for other car classes
  • The camera will no longer shake when exiting the garage
  • Numerous audio fixes
  • Multiple UI fixes
  • Various localization issues have been fixed
  • Various improvements to character animation
  • Numerous minor fixes, tweaks and improvements