It’s the middle of July and we’ve got another volume of The Grind for ya! In Volume 4, we’re going to dive into the city of San Vansterdam, share some Update 0.27 details, and answer some of the questions you’ve asked in our official Discord Q&A channel. Thanks to everyone for reading last month’s The Grind: Vol 3 and for submitting questions for the dev team via Discord. Don’t forget to join the official Discord to get your questions into the next edition!
First things first, as mentioned in The Grind: Vol 3, the skate. Insider signup is now closed. Remember: If you RSVP’d before June 27, 2025, you will be invited to playtest in one of our weekly waves. Once you’re in, you’re in until we launch Early Access.
You may have noticed that some of our skate. Player Council members have been sharing videos and clips. We synced up with them and gave them access to 0.27 before it released so they could dive in and create some videos to share with the community.
Reminder: the Council was given special access, but the NDA is still in effect for all Playtesters. We know you’re excited and we’ll have more info on when you can share content in the next volume of The Grind.
We’re really stoked with update 0.27, bringing some major improvements to the playtest, and we’re also inviting every skate. Insider in before Early Access.
With Update 0.27, San Vansterdam has really glowed-up, but we can’t stop, won’t stop. More work is being done by our world builders and our metagame wizards, our in-game events teams, sound geniuses, our narrative designers, UI artists, character creators, everybody. As we head to Early Access, we wanted to share some more details about the city.
San Vansterdam is a growing, evolving city. Early Access is only the beginning - and we’re bringing city-wide events, new activities, and seasonal celebrations with every season in San Van. When you drop in for Early Access, you’ll notice that San Vansterdam has four packed neighborhoods - Hedgemont, Gullcrest, Market Mile, and Brickswich.
Welcome to Hedgemont
Hedgemont is ground zero - where your journey connects to the bigger story of the city. With the help of Vee, your San Van digital companion, and our San Van City Council, you’ll learn about Missions, Challenges, Slappy’s shops, skater eyes (how to see the world of skateboarding in everyday objects in San Vansterdam), and more. From line challenges to stunt challenges, Hedgemont will keep you busy. Drop in to a sick skatepark under the bridge or head to the waterfront to throw down some sweet lines. You can even jump on the Skateway - the elevated skater’s path that circles through San Vansterdam - to cruise to the other neighborhoods, or you can chill in Hedgemont and see what’s going on in Northeast San Van. But don’t grow roots - when you’ve completed enough Challenges and Missions, head to Gullcrest Village.
Next up: Gullcrest Village
One of the sickest spots in Gullcrest Village is the House of Rolling Reverence (the church). From the stained glass windows to the fun box where the pews used to be, the SVCC has turned this spot into a communal place of shredding. (You can even launch yourself off the car park garage and fly through the window if you’re daring!) There’s also a sick mini-mega ramp on the top of a building near the church, so look up.
Next up: Market Mile
Tall buildings, elevated walkways, and the coast of San Vansterdam are waiting for you in Market Mile. Don’t let the shiny veneer fool you - there are some hidden (and not-so-hidden) gems here. The skatepark to the left of the neighborhood is ripe for throwdowns, and near the south side, you’ve got a community park to add to and tear it up.
Next up: Brickswich
Check it out! We’ve got a stadium to grind on, all those curvy lines, and a skatepark off the boardwalk to soak in some sun and throw down some sick lines. Look up when you’re in Brickswich! You may see some skaters flying between those towers. Oh yeah, we also have some choice spots on those buildings with kickers, quarter pipes, and empty pools just ready to be sessioned in. The city is vertical, so get climbing.
Any skater knows that music fuels the flow, and we’ll be sharing details about the official skate soundtrack next month, so get ready! We’ll also talk about how the soundtrack will update throughout the game's lifecycle and more.
With Update 0.27, we’re inviting the biggest waves of playtesters to join us in San Vansterdam. The waves started July 2 for those that RSVP’d and will continue weekly until everyone who RSVP’d before June 27 gets an invite.
Now, even though we sent out emails in June to everyone who signed up previously so they could RSVP, some folks didn’t. Don’t worry - we got you covered and are going to give you another chance to get in, but remember to CHECK YOUR EMAILS.
In the meantime, here are some game stats we’ve pulled from the skate. playtest from July 2nd - July 6th:
We've updated social features in skate.’s Update 0.27 to ensure you can throwdown with friends – or make new ones — using the in-game chat wheel and party system, and we’re working on bringing voice chat to skate. so you can focus on your tricks and bust out those sweet lines throughout the city while chatting with the homies. Our in-game Skatepedia received an update, as well. What is Skatepedia? It’s the skater’s guide to excellence, showing you how to pull off perfect nollies and footplants, and then get twisted with some advanced moves like front flips, footplants, handplants and more. If you ever need a reminder, just open up the menu screen, Settings - Skatepedia, and refresh your memory. As we add to the game, we’ll keep updating Skatepedia.
A couple of things to remember: Our official Discord is not the spot to share feedback, bugs, and issues - but we DO want you to share them with us. If you’re a playtester, head to the Playtest forums and let us know what’s going on. The feedback we’ve received already helped us get to 0.27, so keep it comin’! We’re on the road to Early Access together, and the road doesn’t end when Early Access releases later this summer.
Let’s dive into your questions. Keep them coming!
Will there still be a story/campaign?
Will skate. have advanced Replay Editor features like previous games?
How will we make sure players have all the appropriate safety/privacy controls?
Will we be able to host our own servers?
Will I need to have PS+ or Xbox Game Pass Core to play online? (is online subscription to PS or Xbox required?)
Will skate. be available for Mac OS, Steam OS, Proton/Linux systems (handle held PCs like the Steam Deck) for Early Access?
What type of communication options are in skate. for Early Access? Will we have proximity chat? What about text chat?
Stay tuned. We’re going to be sharing details on the soundtrack of skate. in Vol 5, our New Player Hub is coming to the website, and more.
Don’t forget to drop your questions in the Q&A channel in The Grind category of Discord, and we’ll pull some to answer for our next volume of The Grind. Join the community at https://discord.gg/skateEA.
See you in San Vansterdam,
The skate. Team
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