EA SPORTS™ UFC® 6 - Flow State Visual Effects Toggle and Upcoming Gameplay Updates
10 luglio 2026
BREAKDOWN

YOUR FEEDBACK MATTERS
We’ve been closely following your feedback, and we want to start by saying thank you again.
Your matches, comments, clips, and conversations have helped us better understand what’s feeling great, what needs more tuning, and where players want more control over their experience.
One area we’ve heard about clearly is Flow State. While the feature adds another competitive layer to UFC 6, many of you have asked for more choice in how it’s presented. On July 15, we’re adding a new Flow State Visual Effects toggle that lets you turn off the visual and audio effects tied to Flow State while keeping the underlying gameplay mechanics intact.
We’ve also heard your feedback around stamina, counters, fighter balance, and the number of knockdowns happening in fights. These changes will arrive in a future update. However, we wanted to give you an early look at what we’re working on, why we’re making these adjustments, and how they’re designed to create a more rewarding, competitive, and authentic gameplay experience.
FLOW STATE VISUAL EFFECTS TOGGLE - LIVE ON JULY 15
On July 15, we’ll add a FLOW STATE VISUAL EFFECTS toggle that lets players turn off the visual and audio effects associated with Flow State in both online and offline gameplay. This setting only affects the presentation of Flow State; the underlying mechanics and functionality will remain unchanged.
To maintain gameplay clarity and competitive fairness, we’re also adding a new HUD indicator that will show when a fighter enters Flow State.
This is where you’ll be able to access the FLOW STATE VISUAL EFFECTS toggle and how Flow State gameplay will look with the toggle set to Off:

STAMINA AND COUNTERS - LIVE IN A FUTURE UPDATE
We've heard feedback that stamina is abundant. There is also a widespread sense of not being rewarded enough for outplaying the opponent, making them miss, and hitting them with counters. These scenarios are especially frustrating when the opponent is a stronger fighter who keeps being able to throw many strikes after missing a lot.
Although we didn't actually make stamina more abundant from UFC 5 to UFC 6, many things changed around stamina. Combos are much faster and more fluid, which can feel like something that favors stamina. On the other hand, defense is also much stronger, with evasions being much faster and a little less risky than in previous titles. Fighters typically do not finish fights with much stamina, as evidenced by our direct observations and telemetry analysis. Nevertheless, abundant stamina feedback is very valid.
Based on these factors, we are making targeted stamina adjustments that will meaningfully improve the overall gameplay experience:
- Increasing the stamina cost of missed and evaded strikes.
- This will reward skillful play, being accurate, making the opponent miss, evading strikes, and countering, as the opponent will take more damage if their stamina is lower after their strike is evaded.
- Decreasing the long-term stamina recovery between rounds.
- This will highlight the strategy of surviving early rounds against power strikes, then turning up the heat once they're tired in later rounds.
FLOW STATE BALANCE - LIVE IN A FUTURE UPDATE
Based on our observations of fights and telemetry, some Flow States are overperforming. Aside from affecting the Flow States themselves, these changes will also indirectly help to address the issue of some fighters being overpowered. The Flow States we plan to address are ones that allow fighters to use multiple buffed attacks within combinations, which makes the effects too powerful for how easy they are to implement in quick succession:
- Tiger
- Laser Focus
- Point Down
- Electric Eel
KNOCKDOWNS - LIVE IN A FUTURE UPDATE
We’ve heard feedback on the number of knockdowns: there are often too many in a fight. We’re decreasing the number of health events (stuns and knockdowns) that have to accumulate before any other health event becomes a knockout. The change will apply not only to the head but also to the legs. Please note that this change does not prevent “Flash KOs”; it only makes “KOs by accumulation” easier to achieve.
Body TKOs are currently happening at an appropriate rate, largely because body health events already have a significant impact on stamina. As a result, we’re leaving body TKO tuning unchanged for now.
Thanks again for continuing to play and help shape the UFC 6 experience. We’ll continue monitoring gameplay, reviewing your comments, and making updates that improve gameplay balance and overall feel. Keep the discussions going, and we’ll see you in the Octagon.
EA SPORTS™ UFC® 6 is NOW AVAILABLE for PlayStation®5 and Xbox Series X|S. Stay in the conversation by following on X, Instagram, YouTube, TikTok, and Facebook.