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Why I Make Games: Sean Ramjagsingh

Raising the Cup in NHL

EA PLAY 2016

There’s something special about making video games, and whether you love art, engineering, or both, you know how magical the experience can be.

We’re lucky to have lots of amazing, creative people who make video games here at EA, and we wanted to find out more about why they’ve chosen to make video games.

Sean Ramjagsingh always had a love for the game of hockey.

“Growing up in Vancouver, hockey has always been a passion of mine. I’ve been a die- hard Vancouver Canucks fan from the time I could walk,” he says. “I’m literally the guy that will go to a live hockey game then come home and rewatch the game to get any of the storylines that I may have missed by being at the game!”

His love of sports, team-oriented mindset and incredible friends brought Ramjagsingh to the video game industry.

“My first job in the industry was working for Radical Entertainment back in 1999. Cam Weber (currently SVP, Studio General Manager at EA) was my first boss and I was simply following in the footsteps of another Simon Fraser University Alumni Sean O’Brien (currently EP on NBA Live), who really started the pipeline of SFU athletes into the world of games,” Ramjagsingh says.

One of Ramjagsingh’s favorite video game memories happened even before his first official job title.

“Over the summer in 1994, a couple of us SFU basketball players were asked to test some of the early EA games. We would come in to play the latest versions of Coach K and NBA Live 95 and give our feedback to the game developers,” he says, “I still remember how proud the ‘devs’ were when they added two foot dunks for the first time. It was literally the best summer job ever!”

Now working as the Lead Producer on NHL, Ramjagsingh collaborates with a passionate development team to develop the best hockey video game year after year.

“The biggest challenge we face is really our race against the clock. We know that 12 months after we ship a game we’re going to be shipping the next version, so maximizing our time is critical,” Ramjagsingh says. “Fans are often blown away when they hear that we start planning the next version of the game before the current version ships, but that’s what we need to do keep pushing the envelope.”

Ramjagsingh finds it hard to pick the biggest project he’s worked on, but there is one that sticks out in his mind the most.

“I have to say that one of my most memorable games to work on was NHL 09. It was the first NHL game that I worked on and it was a huge year for the franchise introducing the EA SPORTS Hockey League, Be A Pro and new defensive mechanics for gameplay,” he says.

Ramjagsingh’s main goal and focus is to make best NHL game possible every year. He always wants the finished product to be something their entire team is proud of and a game that is appreciated by their passionate fans.

“We always keep the fans in mind. We have to remember that we’re not making a game for the sake of making a game, but rather making a piece of entertainment that fans are going to spend their hard earned money on,” Ramjagsingh says. “We have an obligation to always keep our fans at the forefront of every decision. That’s why as a company we preach ‘Player First’.”

Ramjagsingh believes that in any industry, the most important part of the job is to make it a labor of love.

“Figure out what you’re passionate about then chase your dream! If it feels like work, then it’s not your passion,” he says.


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