SEED is a new R&D organization within Electronic Arts whose purpose is to explore new technologies and the creative opportunities that they can enable for our future games. Our areas of research include virtual reality, how we build game worlds, procedural content generation, creating truly realistic characters, and deep learning, i.e. neural networks and other machine learning techniques applied to game AI and game design.
We collaborate with teams all across Electronic Arts such as Battlefield, Mass Effect, Need for Speed, Star Wars and Dragon Age, as well as the Frostbite Engine team and upcoming new games and IPs.
SEED is expanding the team working with deep learning and related techniques. We are currently focusing on deep reinforcement learning (self-learning agents learning to play our games) and generative models (for content generation).
We are looking for a Senior Software Engineer who has extensive experience of game development, preferably from areas such as procedural content generation, content pipelines and game development tools.
We think that you are an open and curious person who is eager to learn and teach. You get a kick out of taking bleeding-edge ideas, investigating and adapting them to real use cases for gaming. This is a fairly small team and we expect you to work with a wide range of tasks as well as taking initiative.
We take care of our staff! In addition to a competitive compensation package we will offer you:
We respect and value our employees’ personal lives. A good work-life balance is essential to our long term success!
We look forward to receiving your application!