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SEED is a new R&D organization within Electronic Arts whose purpose is to explore new technologies and the creative opportunities that they can enable for our future games. Our areas of research include, but are not limited to, virtual reality, procedural content generation, deep learning, creating truly realistic characters and how we build and render completely new game worlds.

We collaborate with world class teams all across Electronic Arts such as Battlefield, Mass Effect, Need for Speed, Star Wars and Dragon Age, as well as the Frostbite Engine team and upcoming new games and IPs.

SEED is expanding, exploring the boundaries of real-time visuals and new innovative approaches to how we build & drive content.

We are now looking for someone interested in doing an internship with us.

What skills does SEED look for?
  • Programming experience with game-related fields (gameplay, rendering, engine subsystems, network, tools)
  • Programming experience with front-end and back-end Web technologies (Web languages, relational database systems)
  • Strong interest in learning about game & engine development
  • Self-driven and highly motivated to work in close collaboration with senior engineers
  • Solid knowledge of C++, and experience with other programming languages
  • Excellent verbal and written communication skills in English
Good to Have:
  • Personal game, technical demo, or any relevant extra-curricular activities
  • Open source contributions & repositories
  • Knowledge of calculus and linear algebra

Please note this is an unpaid internship that is to be a part of your ongoing university education. We are not able to provide relocation services for this role, so we will prioritize candidates already residing in Sweden. You will be asked to take on a programming test in C++ in the recruitment process. Please send your CV and cover letter as soon as possible as we are reviewing candidates continuously.

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