Vehicles
10 ตุลาคม 2568
Tanks, jets, and helicopters. This war’s just as much about mastering vehicles as it is about your weaponry. At launch, here are all the vehicles you can hop into depending on the Combat Zone and mode:
Note: due to unique military asset suppliers, NATO and Pax Armata often have similar versions of the same vehicle type. In this case, it is noted in parentheses with the NATO vehicle listed first, and Pax Armata’s vehicle second. E.G. Glider 96 is a NATO Light Ground Transport, while the VECTOR is the Pax Armata Light Ground Transport.
LAND VEHICLES
- Quad Bike: Seats two; one driver and one rear-facing passenger. Fastest vehicle in game. No onboard weapons. Zero protection; can be damaged by bullets, shells and explosives with no cover. Low Health.
- Light Ground Transport (Glider 96 / VECTOR): Seats five; one driver, one rooftop gunner, and three passengers in vehicle. Fastest four-seater vehicle in game. Rooftop gunner has access to two weapons: a heavy machine gun (HMG) and an automatic grenade launcher (AGL), both great against soldiers and non-armored vehicles. Other passengers can use loadout weapons and repair the vehicle. Minimal protection; can be damaged by bullets, shells and explosives. Low Health.
- Infantry Fighting Vehicle (M3A3 Bradley / Strf 09 A4): Can serve as a squad spawn. Seats five; one driver, one gunner, and three passengers in the vehicle. Slower speed than lighter vehicles. ** Customizable weapons viability against all combatant types except jets, as well as customizable equipment for emergency repairs, smoke, enemy spotting and more. Protection against all bullets and light blasts, can be damaged by shells and heavier explosives. Average Health (more than Light Ground Transport, less than Main Battle Tank).
- Main Battle Tank (M1A2 SEPv3 / Leo A4): Can serve as a squad spawn. Seats four; one driver, one gunner, and two “seats” via hitching a ride while holding onto the tank. Slow speed. Customizable weapons viability against all combatant types except jets, as well as customizable equipment for emergency repairs, smoke, enemy spotting and more. Protection against all bullets and light blasts, can take several high-damage hits from shells and heavier explosives. Highest Health of all base vehicles.
- Mobile Anti-Air (Cheetah 1A2 / GE-26 PAX): Seats one. Slow speed. Specifically designed to counteract aerial vehicles, including jets, with lock-on and freefire weapon options. Protection against all bullets and light blasts, can be damaged by shells and heavier explosives. Average Health (same as Infantry Fighting Vehicle).
AIR VEHICLES
- Transport Helicopter - UH-79: Can serve as a squad spawn. Seats seven; one pilot, two gunners and four passengers. Slowest speed of all aerial vehicles, but “easiest” to fly. Flares and emergency damage repair available for the pilot, and miniguns for the gunners on either side of the vehicle. Other passengers can use loadout weapons and repair the vehicle. Minimal protection against light bullets and all blasts, weak to shells and heavy bullets. Highest Health of all aerial vehicles.
- Attack Helicopter (M77E Falchion / Panthera KHT): Seats two. Faster speed compared to a Transport Helicopter. Primarily houses air-to-ground weaponry - both guns and bombs - with some air-to-air capabilities, as well as flares. Protection against light bullets, can be damaged by heavier bullets and all blasts, and weak to shells. Average Health (same as Infantry Fighting Vehicle). Tied in Health with both Jets.
- Attack Jet (F-61V / F39-E): Seats one. Faster speed than both helicopters. Primarily houses air-to-ground weaponry - both guns and bombs - with some air-to-air capabilities, as well as flares. Protection against light bullets, can be damaged by heavier bullets and all blasts, and weak to shells. Tied in Health with Fighter Jet, Attack Helicopter.
- Fighter Jet (F-97 Kestrel / Su-57): Seats one. Faster speed than both helicopters. Primarily houses air-to-air weaponry - both guns and bombs - with some air-to-ground capabilities, as well as flares. Protection against light bullets, can be damaged by heavier bullets and all blasts, and weak to shells. Tied in Health with Fighter Jet, Attack Helicopter.
If you’ve never gotten behind the wheel (or in the cockpit, or the helm), there are a few things rookies should keep in mind:
- You can always practice flying solo before heading into battle in Multiplayer Initiation modes or in Portal experiences.
- You can use assisted controls and customize your vehicle in settings to fit your playstyle. Head to Settings > General > Controller Settings to turn on Helicopter Control Assists.
- Remember to turn on the Inverted Look Settings, if you are used to holding down to ascend and up to descend!
There are also a variety of stationary weapons - anti-air launchers, anti-tank guns, and heavy machine guns - available in Combat Zones with vehicles. These are powerful tools with minimal protection; use with caution, but with relentless intent towards destroying vehicles or large infantry groups.