Battlefield™ REDSEC

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Battlefield™ REDSEC

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Battlefield™ REDSEC
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Community Update - Introducing REDSEC: Battle Royale, Gauntlet, and Portal

28 octobre 2025

Battlefield Community Update promotional image showing intense urban combat with soldiers taking cover amid explosions, fire, and debris; the Battlefield logo and text overlay read ‘BF Community Update.

Hey everyone,

We are stoked to finally pull the curtain back on what we have been working on for a while. Word has spread about our version of Battle Royale, and players have been anticipating when they will be able to ride around in a golf cart. We’re excited to announce that Battlefield REDSEC is now live, alongside Battlefield 6 Season 1.

Battlefield REDSEC is Battlefield’s free-to-play experience that you can drop into without owning the base game*. Already own Battlefield 6? Squad up in REDSEC with your friends, whether they have Battlefield 6 or not.

REDSEC delivers three ways to play:

  • The Battle Royale Mode - The Battlefield Way
  • Gauntlet - An all-new, round-based elimination mode
  • Portal - Make and play custom experiences based on elements available in REDSEC

Fort Lyndon: The Biggest Battlefield Map Ever

Welcome to Fort Lyndon - part SoCal beach community, part military blacksite, all battlefield. You’ll fight through urban city centers, dense military compounds, and once-idyllic suburban neighborhoods. This is our largest Battlefield map ever created, with secrets and intel waiting to be discovered.

The Battle Royale Mode - The Battlefield Way

Here’s a quick rundown of what you’ll need to know.

Player count: 100 per match - 25 squads of 4 or 50 duos.

Battlefield DNA, tuned for the Battle Royale mode:

  • Core Battlefield classes are in play, but altered from Battlefield 6 to work within the context of Battle Royale. For example:
    • Assault class retains the use of the ladder for vertical flanks from Battlefield 6. Their traits have been tweaked with benefits, including faster armor recharge, faster gadget regen, and more.
    • Support class spawns with the ability to carry extra armor plates and ammo. They can rank up to providing full-health revives and boost the regen rate of nearby squadmates.
  • Training Paths give each class unique abilities that unlock or upgrade gear.
  • Locating hidden intel caches and completing missions are an efficient way to level up your training path. The higher the risk, the higher the rewards, including caches and access to combat vehicles.
  • We evolved destruction to tactical destruction, turning it into a tool you can use to reshape the environment to your advantage. Breach walls, destroy buildings, and use rubble as cover.
  • Battlefield isn’t Battlefield without vehicles capable of wreaking havoc on land, water, and air. Scattered across the map, you can find helicopters, boats, and even golf carts to ride to war in.
  • Looting is a key part of any Battle Royale, and it’s no different here. Navigate throughout the map to find crates holding weapons, armor plates, ammo, and more. Search for your favorite loadout that will lead your squad to victory.

Oh, and did we mention that we have the deadliest ring in BR already? We advise against testing how dangerous it actually is unless you’re willing to risk it all.

We’ve already implemented player-driven changes and outlined what changes players can expect at launch from our Battlefield Labs play sessions. Read the details here and please keep the feedback coming as we continue to shape the game with you. If you want to learn more about the Battle Royale mode in detail, read up on our Battle Royale 101 blog here.

Des soldats armés en tenue tactique sautent en parachute sur un champ de bataille survolé par des hélicoptères, tandis que des explosions illuminent l’horizon pour souligner l’intensité du combat.

Gauntlet

We wanted to bring something to the table that no one’s played in Battlefield before, so we built Gauntlet. It is structured as an elimination series where squads work together to score points by completing objectives, getting kills, and supporting one another across 4 randomized missions of vital importance to the operation in Fort Lyndon.

Eight squads of four soldiers each enter, but only one will make it through all four missions. After every mission, the squads with the fewest points are eliminated from the match, with the top 3 earning bonus progress on their training paths to gain the upper hand in the next mission. Intensity rises as staying above the cut line becomes more and more difficult until the two best squads finally face off in one last mission to determine who will claim victory.

If your squad is eliminated because teammates leave mid-operation, top performers can be reassigned to a surviving squad instead of leaving the game. At the end of each mission (except the Final Mission), reassignments may take place. The game will check for open slots and fill them so squads stay full and you can get back to gaming.

There will be 8 different types of mission varieties at launch. Here’s a taste of what some of these missions will entail:

  • Decryption: Squads compete to pick up and protect locator beacons while they transmit data
  • Wreckage: Your squad needs to find, transport, and detonate bombs at hostile M-COMs scattered across the combat zone.
  • Vendetta: Your squad needs to eliminate marked hostile High Value Targets and protect a High Value Target of your own.
  • Circuit: Your squad earns points by capturing and defending control terminals; the larger the network, the more points you earn.

Every Gauntlet match is different - mission draws, locations, and objectives mix to create new challenges every time you queue up.

To learn more about the Gauntlet mode, read up on our Gauntlet 101 blog here.

Engagés dans un combat intense, des soldats en tenue tactique parcourent des eaux agitées en bateau dans un environnement hostile. Le chaos émane de cette scène, alors que des flammes et de la fumée remplissent l’atmosphère.

Portal

Portal in REDSEC is the same powerful toolset you’ve seen in Battlefield 6, now applied to REDSEC’s content set.

  • Builder & Spatial Editor: Tweak player counts, weapon/vehicle pools, health regen, sprint speed, and more. Remix spaces with the Spatial Editor to craft custom maps.
  • Fort Lyndon: The map is segmented into six Portal-ready playspaces, giving creators granular control over flow and scale. Only two playspaces will be available at launch; the remaining four will roll out in later updates as we continue to optimize performance and polish creator workflows.
  • Updated SDK: With the introduction of REDSEC, our SDK will receive new assets for players to use in their experiences, with additional updates planned throughout the season.
    • With the launch of REDSEC, the SDK will not yet include assets from Gauntlet. That update is planned for a later date, and we’ll share more information once it’s ready.
  • Cross-Ownership Perks: Own Battlefield 6? Combine content across both titles in Portal for even wilder creations. Think Melee-only Conquest on Fort Lyndon, one-shot TDM, or explosives-only mayhem.

To start redrawing the lines of battle in Fort Lyndon, you will need to install our updated SDK found here: https://portal.battlefield.com/bf6/experiences 

More from the Battlefield

If you are a new player and would like to learn more about how to approach REDSEC, read our New Player Guide here.

The launch of REDSEC is just the beginning. Like every element of Battlefield 6’s robust post-launch plans, REDSEC will also see regular updates and content drops. If you are interested in keeping up with new content and sharing your feedback on REDSEC, please join our Discord and make sure to assign yourself to our new roles: Battle Royale, Gauntlet, Portal, and New Player.

See you on Fort Lyndon.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

*Includes optional in-game purchases. Applicable platform account and platform subscription (sold separately) may be required. Persistent internet connection and EA account required.