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Fill Up on Patch Notes and Food Fighting in PvZ: Battle for Neighborville™

Earn tasty prizes in the Food Fight Festival Prize Map and find out what’s new with our latest update!

Get ready to fight fare, everyone, because Food Fight Festival is coming! Starting November 1, jump into the Food Fight Prize Map when you visit Wingding’s tent near the Multiplayer Portal. Use Prize Bulbs (you can earn them through Daily and Character Challenges, or for every 15,000 XP earned) to score scrumptious items like emotes, gestures, costumes, and more. Reach the half-way point to earn an ice-cream-cone-believable mid-Festival reward: Super Rare Sprinkle Science. Then, play to reach the end of the map for the cat costume of your dreams, Legendary Kitty Cap! You’ll have until December 1 to reach the end. 

Giddy Park is decked out with far-flung food around every corner, too. Watch out for trotting turkeys, splattered sauces, burgeoning burger balloons, and more. We’ve also made some updates based your feedback in the game so far. Keep reading for the patch notes on what has changed. 

Patch Notes

General

  • Updated Matchmaking to prevent groups from splitting during auto-balancing
  • Enabled guest accounts to play in split-screen mode with regular accounts
  • Battle Arena:
    • Downed portraits: Replaced skulls with character portrait downed state to better communicate team composition
    • NIS gesturing: Players may now gesture during the intro NIS
    • Increased earn rates
  • Added Weekly Challenge progress info next to weekly event tiles
  • End-of-Round Podium Updates:
    • Better communication for boasts
    • Improved podium layout
  • Added physical station in Giddy Park to view your Challenges
  • Improved friend zones at spawn points in Team Vanquish Mode Maps
  • Tuned and improved Challenges to make them more balanced to achieve
  • Scavenger Hunt! Do you like Pies?
  • Added Vanquish/Vanquished ratio to Cool Stats screen
  • Town Center Turf Takeover – Adjusted the mini game so it’s more fair for attackers (Pause Timer when zombies are controlling points)
  • Improved line of sight Crosshair to be accurate at a distance

Major Bug Fixes

  • Fixed split-screen issue where second player encounters a black screen and can’t join
  • Updated Battle Arena issue where players got stuck on a black screen during round one
  • Fixed the ultra combo perk after the player is revived by an ally

Character Balancing

General

  • Added support for weapons that have homing to hit quest-related world objects (i.e. Boogie Traps, Wall-nuts, etc.)
  • Adjusted sniper aim sensitivity tuned for PC
  • Improved audio for landing critical hits
  • Sensitivity Option can now be set to nearest hundredths

Taking Damage & Mobility

  • Updated logic so, instead of waiting for the next jump, there is an extended period where all jumps are reduced in height
  • Sprint speed is now reduced after taking damage
  • In-air movement speed has been reduced after taking damage, which now impacts characters who are goatified

Explosion Shockwave

  • Updated travel time of shockwave damage to better match VFX explosion growth, which affects:
    • Acorn Sap Trap
    • Oak Super Sap Trap
    • Peashooter Pea Cannon
    • 80s Action Hero Bow Blaster fully charged shot

XP Event Assist as Vanquish

  • Reduced damage requirement from 9/10 of victim’s health to 2/3 of victim’s health

Chomper

  • Grody Goop:
    • Ability icon now shows active state while gas is active
  • Spikeweed:
    • Additional check to guarantee victim is within proper range before being trapped

Night Cap

  • Upgraded Fleet Footed:
    • Fixed an issue with not being able to jump

Snapdragon

  • Flame Blower:
    • Improved projectile size and trajectory
  • Flare Ball:
    • Increased number of shots before overheating
  • Swoop Slam:
    • Updated ability camera to be easier to aim

Cactus

  • Upgraded Alacrity:
    • Equip cost reduced from 3 to 2
    • Duration reduced
  • Upgraded Sustenance:
    • Fixed an issue with not checking that Garlic drone was alive to apply upgrade
  • Upgraded Spud Spotting:
    • Fixed an issue with spotting not being removed properly

Citron

  • Peel Shield:
    • Increased base ammo gain rate
    • Movement speed increased
    • Sprint now cancels shield
  • Juice Cannon:
    • Does additional damage at close range
  • Spin Dash:
    • No longer stops sprint

Rose

  • Magic Thistles:
    • Improved Homing target acquisition and flight
    • Increased projectile range
  • Arcane Enigma:
    • Activating Arcane Enigma now reloads Magic Thistles
    • XP earned from Arcane Enigma has been increased
  • Jinx:
    • Duration and AOE have been increased

Soldier

  • Super Stink Cloud:
    • Adjusted spawn location and trajectory to be better aligned with center screen

Imp

  • Robo Call:
    • Initial refresh reduced to 60 seconds
    • Subsequent refresh reduced to 90 seconds

Super Brainz

  • Ultra Flying Fist:
    • Damage and range reduced
  • Heroic Fists:
    • Updated with faster speed and increased range

Scientist

  • Upgrade Dolphin Blasting:
    • Fire rate multiplier now functions as intended

Engineer

  • Bullhorn Swarm:
    • Reduced stun duration

Play Plants vs. Zombies: Battle for Neighborville on Xbox One, PlayStation®4, and PC now!

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