Upcoming Audio Changes in Real Racing 3

In the upcoming Aston Martin and Daytona 500 update (6.1), we're implementing improvements to the overall audio quality of Real Racing 3. Audio is an integral part of Real Racing and with these changes we aim to create an even more immersive experience. Below are a list of changes you should listen out for:

  • All engines in game have been re-made, including the addition and replacement of some engines.
  • Audio artifacting has been eliminated in most situations and overall car engines sound have more weight, clearer and less harsh.
  • High-RPM cars have gone through engine reworks, using looping engines to comfortably sit at their max speed without audio artifacting. These cars include but aren't limited to: Ferrari F14 T, Ferrari 412 T2, McLaren MP4/4, Mazda 787B, all NASCAR stock cars.
  • All tyre surface sounds including skids and ripplestrips have been re-done to be clearer and less distorted.
  • New transmission sound effects have been created for existing V8 Supercars.
  • New car impact sound effects have been created.
  • New gearshift sound effects have been created for cockpit view, producing a more natural experience
  • New Transmission sounds and engine ramps have been added.
  • Equaliser and volume settings for all camera views has been refined to be less fatiguing and provide more audio clarity.
  • Overall game volume has been adjusted to reflect LUFS industry standards.

Check out a comparison of audio before and after the changes below:

The Aston Martin and Daytona 500 update will be released on February 13 where you can experience the full spectrum of changes in addition to new cars and special events. Make sure to download the update and let us know what you think on Twitter!

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