STAR WARS™: Galaxy of Heroes
News Article

Kit Reveal: Temple Guard

May 26, 2025

Image of the Temple Guard holding the light saber with text that reads: Temple Guard Light Side Now Available

UNIT NAME: Temple Guard

ALIGNMENT: Light Side

CATEGORIES: Tank, Galactic Republic, Jedi, Jedi Vanguard

Key Attributes:

  • Tank for the new Jedi Vanguard squad that will be led by Jedi Master Mace Windu
  • Critical Avoidance Up, Taunt, & Defense Down are key buffs/debuffs
  • Extra scaling on Relic levels for Critical Avoidance & Defense, doubled while Critical Avoidance Up
  • Pre-taunt if all allies are Galactic Republic Jedi

Inspiration:

  • While Temple Guards are anonymous and this version is not a specific named character, we did have some slight nods in the kit to Grand Inquisitor’s original Temple Guard training. 
  • This can be seen in their basic’s potential to damage up to three times, first Special’s AoE animation, and Unique ability’s name calling out Patience.

Strategy Tips:

  • Try to keep Critical Avoidance Up on Temple Guard as much as possible to double the bonuses given in the unique. 
  • Using Temple Guard’s basic while they have Taunt will provide a bonus attack on their turn. Targeting enemies with Defense Down when using Temple Guard’s basic will grant them an additional basic attack as well, giving you a total of 3 attacks!

FAQ:

  • How do I unlock Temple Guard?
    • Marquee event starting 11am Pacific on Tues June 3
  • Do I need Temple Guard to unlock Jedi Master Mace Windu?
    • Yes at relic 5
  • What is Captive?
    • Captive on characters: Speed set to 0, can't bonus attack or gain bonus Turn Meter
    • Captive on raid bosses: -30% Critical Damage, Defense, and Offense

ABILITIES:

Basic - Unbroken Blade

Image shows a Temple Guard that uses Unbroken Blade attack on a droid

Final Text:

Deal Physical damage to target enemy and inflict Defense Down for 2 turns. Once per turn, if it is Temple Guard's turn and they are Taunting, attack again, which can't be countered, and if the target enemy has Defense Down, attack again, which can't be countered.

SPECIAL 1: Fear Leads To Anger - CD: 3 - Unlock Tier 3

Image shows a Temple Guard that uses Fear Leads to Anger attack on a droid

Final Text:

Deal Physical damage to all enemies and Ability Block them for 1 turn. For each enemy Ability Blocked, Jedi allies recover 5% Health and Protection. Jedi Vanguard allies recover double that amount.

Special 2: Stoic Determination - CD: 3

Image shows a Temple Guard that uses Stoic Determination

Final Text:

Temple Guard gains Critical Avoidance Up and Taunts for 2 turns and another target Light Side ally Stealths for 3 turns. Remove 20% Turn Meter from all enemies.

UNIQUE 1: Patience... Is A Virtue - Zeta Omicron - Unlock Tier 4

Final Text:

Temple Guard has +10% Critical Avoidance and Defense.

For each Relic Amplifier Level, Temple Guard gains an additional 5% Critical Avoidance and 10% Defense. These values are doubled while Temple Guard has Critical Avoidance Up.

At the start of battle, if all allies are Galactic Republic Jedi, Temple Guard gains Taunt for 1 turn and if all allies are Jedi Vanguard, all allies gain Protection Up (40%) for the rest of the encounter, which persists through defeat and can't be dispelled or prevented.

The first time each other Jedi Vanguard ally loses all their protection, Temple Guard Taunts and gains Critical Avoidance Up for 2 turns.

While in Grand Arena Championships and there are no allied Galactic Legends: Galactic Republic Jedi gain +50% Defense, Offense, and Potency. If all allies are Jedi Vanguard, these values are doubled.

At the start of battle, if all allies are Galactic Republic Jedi, Temple Guard gains Critical Avoidance Up for 2 turns and Inflicts Captive on the weakest enemy which can't be copied, dispelled, evaded, prevented, or resisted until the start of Temple Guard's second turn.