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UFC 3 Damage and Frame Data

Take your fight IQ to the next level with Damage and Frame Data.

EA SPORTS UFC 3

Looking to take your fight IQ to the next level? Take a closer look at why certain strikes will land before others due to Frame Data in UFC 3. With this knowledge as part of your arsenal, you'll be more informed when deciding how to initiate offense, especially as you become aware of your opponent's patterns. See the charts below, and how they'll make you a better fighter in UFC 3.

The Numbers

Below are links to full damage and frame data charts for all stand-up striking techniques in EA SPORTS UFC 3. There are three sets of frame data in EA SPORTS UFC 3: Fast, Medium, and Slow. They refer to speed variations in differing weight classes as laid out below.

Damage and Frame Data Charts:

  • Fast – Flyweight, Bantamweight, Featherweight, Women's Bantamweight, Women's Strawweight
  • Medium – Lightweight, Welterweight, Middleweight
  • Slow – Light Heavyweight, Heavyweight

Reading the Charts

To help you understand the data, here are explanations for what each column means.

Damage Base: The baseline damage that this technique outputs, regardless of ratings or move levels.

Damage Range: The amount of extra damage a technique has when ratings and move levels are applied as a percentage of the base damage.

Stopping Power: How far into the opponents attack as a percentage from start to contact that you have to land with this technique in order to stop it.

Block Bleed Through: The percentage of damage bleeding through a successful block.

Peak Vulnerability: How vulnerable you are throwing this technique at its most vulnerable frame.

Execution: The base number of frames between when the technique starts and the technique landing with damage.

Execution Range: Extra execution frames based on ratings and stamina.

Recovery Hit: The number of frames it takes to recover after landing the technique before you are free to perform anything.

Recovery Miss: The number of frames it takes to recover after missing the technique before you are free to perform anything.

Block Recovery Hit: The number of frames it takes to recover after landing the technique before you are free to block.

Block Recovery Miss: The number of frames it takes to recover after missing the technique before you are free to block.

Movement Recovery Hit: The number of frames it takes to recover after landing the technique before you are free to use footwork, head movement, perform a takedown, or clinch attempt.

Movement Recovery Miss: The number of frames it takes to recover after missing the technique before you are free to use footwork, head movement, perform a takedown, or clinch attempt.

On Hit: Frame advantage after successfully landing the technique.

On Block: Frame advantage after having the technique blocked.

On Hit Movement: Frame advantage after successfully landing the technique for the purposes of determining when the opponent is free to use footwork, head movement, perform a takedown, or clinch attempt.

Forward/Backwards/Left/Right Execution Delta: Extra execution frames applied when throwing a moving version of the technique in the corresponding direction.

How to Implement

Take a look at each of the charts, categorized by the speed at which the move is thrown. Each chart contains data like the damage base of individual moves, their damage range, and how many visual frames will be taken up by the move's animation. This kind of information is key in deciding not only what move to use, but when to throw it in relation to the timing patterns of your opponent.

For example, if your opponent misses a strike, you may be wondering what the best way to counter them is. The charts above will help you decide which strike is best to respond with to deal maximum damage, based on the power and visual representation of the move on-screen.

Certain situations will call for different uses of the damage and frame data charts. Based on the patterns of your opponent, you may want to counter with a strike that's guaranteed to land with limited damage, or with a move that deals significant damage that only lands if your opponent throws again immediately after missing.

By using the damage and frame data results included in these charts to your advantage, you will have a thorough understanding of what strikes are safe, and under what circumstances they should be implemented in UFC 3.

If you're looking for more details on how to master UFC 3, be sure to check out our Tips and Tricks.

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