Kit Reveal: Jedi Master Mace Windu
12 giugno 2025
UNIT NAME: Jedi Master Mace Windu
ALIGNMENT: Light Side
CATEGORIES: Leader, Attacker, Galactic Republic, Jedi, Jedi Vanguard
Key Attributes:
- You asked! We delivered! A Journey Guide version of the iconic Mace Windu!
- Powerful Attacker - They say this cat Mace is a bad mother... (Shut your mouth) I'm only talkin' 'bout Mace
- New Investigation and Revealed mechanic
- Did we mention this version is an Attacker?
Inspiration:
- Mace Windu has always had a significant role in the prequels and the Clone Wars series. His actions in Revenge of the Sith made him the prime candidate for the Legendary unit for this Era
- We took inspiration from the original version of Mace in SW:GOH, from his scenes in Revenge of the Sith, and from the novel Mace Windu: The Glass Abyss
- The Shatterpoint debuff being applied via the Basic ability is paying homage to the original version of Mace Windu in the game
- The Rebels episode Homecoming (S2E16) had Cham Syndulla recounting the story that gave Mace the nickname “The Hammer of Ryloth”
- Finally, Glass Abyss gave us the name for his Leader ability, Solver, as well as being the inspiration for the Investigation/Revealed mechanic
- Because they were able to fly under the radar for decades, Sith are immune to being Revealed
Strategy Tips:
- Only one enemy can be Investigated at a time, so be tactical with who you Investigate
- Calculate when you use Mace’s Special 1 as it does loads of damage to Revealed enemies and enemies in the Leader Slot
- Aayla’s added Unique makes her the perfect addition to Jedi Master Mace Windu’s team
Mod Set Bonus Recommendations
Speed (4)
Health (2)
FAQ:
- How do I unlock Jedi Master Mace Windu?
- Upgrade all marquee units from the Era of Revenge of the Sith to Relic 5
- CC-1119 “Appo”, CX-2, Disguised Clone Trooper, RC-1262 “Scorch”, Temple Guard, and Depa Billaba
- Legendary event starting Tues June 24 and lasting for one week. His return is subject to change, but currently planned to be at the end of the following Era.
- Upgrade all marquee units from the Era of Revenge of the Sith to Relic 5
- Is he good in the new raid?
- Yes :)
- What squad is best with him?
- There are many Jedi Vanguards to choose from, but our favorite comp was Temple Guard, Depa Billaba, Jocasta Nu, and Aayla Secura.
- Aayla?!
- With this release, Aayla is receiving a new unique ability that works extremely well with this squad!
- UNIQUE - Let it Guide You (Zeta)
- Final Text: At the start of battle, if Jedi Master Mace Windu is in the Leader slot and there are no other Jedi Vanguard Attackers with a Leader ability:
- At the start of each encounter, inflict all enemies with Defense Down for 2 turns
- All Jedi Vanguard allies gain 30% Max Health, Potency, and Tenacity until the end of battle, and 30% Max Protection until the first time Aayla is defeated
- Aayla gains 50% Critical Chance and Tenacity, 30% Defense, and 5% Offense per Relic Amplifier level
- Whenever Aayla Stuns an enemy from her abilities, all Jedi Vanguard allies recover 20% Health and Protection
- Whenever Aayla critically hits an enemy, she gains 8% Critical Chance and Critical Damage (stacking) until the end of the encounter, and if that enemy had a stack of Investigation, they gain another stack of Investigation (max 5) for 2 turns
- Whenever Aayla uses a Special ability, she calls a random other Jedi Vanguard Attacker ally to assist and Jedi Vanguard allies recover 25% Health and Protection
- If all allies were Jedi Vanguard at the start of each encounter and there are no Galactic Legend enemies, whenever an enemy attacks out of turn, all Jedi Vanguard allies recover 15% Health and Protection and the ally they attacked dispels all debuffs on themselves. If an enemy is called to assist, all other enemies lose 8% Turn Meter, which can't be resisted
- UNIQUE - Let it Guide You (Zeta)
- With this release, Aayla is receiving a new unique ability that works extremely well with this squad!
- Why is there a Jedi Knight Anakin callout in Jedi Master Mace Windu’s Leader Omicron if he isn’t a Jedi Vanguard?
- Because Anakin did not get the rank of Master, get wrecked. The line “If there is an ally Jedi Knight Anakin, he does not gain the Mastery increase” is just a fun nod to the iconic moment of Anakin not being granted the rank of Master.
- What are Investigation and Revealed?
- Investigation is a status effect that Jedi Master Mace Windu and a few other key Vanguard allies give to enemies from mechanics throughout their kits.
- Once an enemy gains 5 stacks of Investigation, they lose all stacks and become Revealed (a powerful debuff) for the rest of the encounter, and no longer can gain Investigation stacks.
- Only one enemy can be Investigated at a time, but multiple enemies can be Revealed.
- Sith are immune to Reveal, because we all remember how Revenge of the Sith went down... GLs are immune as well until Mace has his Leader Omicron active in Territory Wars, then he can reveal non Sith GLs.
- Sith and GLs can be Investigated at any time
ABILITIES:
BASIC: Shatterpoint
Final Text:
Deal Physical damage to target enemy and if all allies were Jedi Vanguard at the start of battle, inflict them with Shatterpoint (excluding raid bosses and Galactic Legends), until end of encounter, which can't be copied, dispelled, evaded, or resisted. If they already had Shatterpoint, reduce the cooldowns of all Jedi Vanguard allies by 1.
If they had at least 1 stack of Investigation, Mace gains Speed Up for 1 turn.
SPECIAL 1: ** Decapitation Strike CD- 4 (ZETA)
Final Text:
Deal Physical damage to target enemy and all Jedi Vanguard allies gain Tenacity Up for 2 turns.
If target enemy was in the Leader slot, this damage is doubled, all enemies are inflicted with Doubt for 2 turns, and all enemies who already had a stack of Investigation gain another stack (max 5) for 2 turns.
If the enemy in the Leader slot was already defeated, Doubt can't be dispelled, evaded, or resisted.
If the target enemy was Revealed, this damage is tripled.
SPECIAL 2: The Hammer of Ryloth CD- 4 (OMICRON)
Final Text:
Dispel all debuffs on all Jedi Vanguard allies and deal Physical damage to all enemies. All Jedi Vanguard allies gain Offense Up for 2 turns.
If target enemy had at least 1 stack of Investigation, call Depa Billaba to assist.
If target enemy was Revealed, call all Jedi Vanguard allies to assist, and if Depa Billaba is an ally, she assists again.
While In Territory Wars:
Reduce the Defense of all Enemies by 20% (stacking) until the end of encounter and inflict all Revealed enemies with Healing Immunity and Protection Disruption for 2 turns, which can't be dispelled, evaded, or resisted, and all enemies who already had a stack of Investigation, gain 2 stacks (max 5) for 2 turns.
UNIQUE 1: Arrest Warrant ( Zeta + Omicron)
Final Text:
At the start of battle, Jedi Vanguard allies gain Foresight for 1 turn, Mace ignores Taunt effects for 1 turn, and if Depa Billaba is an ally, Mace gains 30% Max Health and 15 Speed until the end of battle.
If all allies were Jedi Vanguard at the start of battles, whenever the enemy in the Leader slot is defeated, inflict all enemies with Low Morale for the rest of encounter, which can't be dispelled, evaded, or resisted and whenever an enemy dispels a debuff, Mace dispels all debuffs on himself and inflicts all enemies with Buff Immunity for 1 turn.
Whenever an enemy becomes Revealed, all Jedi Vanguard Tanks Taunt for 1 turn, which can't be dispelled, and Mace gains a bonus turn. During this bonus turn, he ignores Taunt effects.
Mace deals bonus True damage against Revealed enemies. This damage can't defeat enemies.
Whenever Mace deals damage to an enemy with at least 1 stack of Investigation, inflict them with Provoke for 1 turn.
LOW MORALE:
-25% Defense, Health, Offense, and Speed
While in Territory Wars:
At the start of battle, Jedi Vanguard allies ignore Taunt effects for 1 turn; During Mace's bonus turn whenever an enemy becomes Revealed, reset the cooldowns of Mace's abilities. Mace gains 30% Offense (stacking) and 10 Speed (stacking) whenever Revealed enemies are defeated, until the end of encounter. Whenever Mace is damaged by a Revealed enemy or by an enemy with at least 1 stack of Investigation, he recovers 5% Health and Protection (once per turn), gains 5% Turn Meter (once per turn), and he inflicts them with Speed Down for 1 turn, which can't be evaded or resisted. Whenever an enemy is inflicted with Shatterpoint, all Jedi Vanguard allies gain Riposte for 1 turn.
LEADER:- Solver (Zeta + Omicron)
Final Text:
At the start of battle, Jedi Vanguard allies gain 20% Critical Chance, Critical Damage, and Offense ,and 10 Speed. If there is active ally Depa Billaba, she and Mace gain double these stats.
If all allies were Jedi Vanguard at the start of battle, defeated enemies can't be revived, and whenever a Jedi Vanguard ally uses an ability on their turn while no other enemy has a stack of Investigation, target enemy gains a stack of Investigation (max 5) for 2 turns.
Whenever an enemy attacks out of turn with at least 1 stack of Investigation, Blind them for 1 turn, which can't be evaded or resisted and they gain another stack of Investigation (max 5) for 2 turns.
Whenever an enemy gains 5 stacks of Investigation, they lose all stacks of Investigation, dispel all buffs on themselves, and they become Revealed, which can't be copied, evaded, dispelled, or resisted, until the end of encounter.
If an enemy defeats a Jedi Vanguard ally with at least 1 stack of Investigation, they instantly become Revealed.
Galactic Legends and Sith enemies can't be Revealed.
Enemies lose 15% Critical Damage per stack of Investigation.
Revealed: Immune to Investigation stacks; -75% Critical Damage; can't Stealth; can't attack out of turn, and are Exposed for 1 turn, which can't be evaded or resisted, at the start of each unit's turn if they didn't already have it; enemies can ignore Taunt effects to target this unit
Investigation: Increased effects from abilities that utilize Investigation; only one enemy can gain Investigation at a time
While in Territory Wars:
If Jocasta Nu is an ally, she gains 100% Defense, Max Health and Max Protection and she can't be targeted until Jedi Master Mace Windu is defeated.
Jedi Vanguard allies can't be instantly defeated.
Whenever a Jedi Vanguard ally gains Deflective Ward, all other Jedi Vanguard allies gain Deflective Ward until they receive damage. Jedi allies gain 10% Mastery per Revealed enemy, 20% if they are Jedi Vanguard, until the end of encounter. If there is an ally Jedi Knight Anakin, he does not gain the Mastery increase. Whenever an enemy gains a stack of investigation, Jedi Vanguard allies gain 1% Mastery (stacking), until the end of each encounter.
Jedi Vanguard allies take 5% reduced damage from enemies with a stack of Investigation, 15% if they are Revealed.
Galactic Legends can now be revealed.