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BATTLEFIELD 2042 UPDATE #8.9.0

13 de junho de 2025

Welcome to the 8.9.0 Update Notes for Battlefield 2042. Launching on Tuesday, June 17th, this patch arrives with a large amount of weapon changes, as well as various bug fixes.

//The Battlefield Team

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NEW BUNDLES: MASS EFFECT

Mass Effect logos over a dramatic space scene with fiery elements and a planet.

Galactic Bundle - 1750 BFC:

Centuries from now and in the farthest reaches of space, a good soldier still makes all the difference. Take command and carve your legacy into the stars.

Two specialists in Mass Effect themed armor, wielding guns, stand ready in a fiery urban battlefield.

Scoped & Dropped Bundle- 2000 BFC:

Whether you’re tearing across the battlefield or shooting bottles with an old friend, you need the best gear in the galaxy to do the job right.

Three specialists in Mass Effect themed armor, holding weapons, stand alert in a dimly lit environment, ready for action.

Citadel Bundle - 3000 BFC:

For those who take the fight to the farthest reaches of space, a special package containing all cosmetics for the Mass Effect crossover event.

The bundles will be available from June 17 to Jul 1, 2025. 

CHANGELOG

Weapons:

Developer comment:

After the AN-94 launched earlier this year, it became clear that many of the vault weapons were a bit out of shape. To remedy that, we took on the task to apply some much-needed love, care, and CLP oil to a bunch of them.

After that, we had the (easier) task of breaking half of them, fixing them again, and making sure we could ship them to you.

We wanted to bring vault weapons up to par with similar weapons by increasing the attachment diversity and open up for more ways of playing with them.

Most vault weapons have been given some extra attachments, and many had a few tweaks and fixes done as well.

In this update, we introduce a new type of magazine attachment: the Underloaded Magazine. This is a standard issue mag but with fewer bullets in it, making it faster and easier to handle. The downside is that you have fewer rounds in a mag, of course, meaning you are sacrificing damage output over time for improved weapon handling.

By adding this, we have one more way to play with standard ammo, in addition to the extended mag many of them already have or other ammo types.

All in all, we're hoping this helps make the vault weapons more fun and more useful to play with.

We’re looking forward to your feedback to having more attachment options to tinker with between respawns!

ACW-R:

  • Adjusted reload timing, making it faster so it matches the animation of the weapon.
  • Added Underbarrel attachment: BCG Light Grip.
  • Added Magazine attachment: Underloaded Magazine.

A-91:

  • Added Magazine attachment: Underloaded magazine.

M416:

  • Added Muzzle attachment: Shortened barrel (silenced)
  • Added Magazine attachment: Underloaded Magazine.

AEK-971:

  • Adjusted reload timing making it faster so it matches the animation of the weapon.
  • Adjusted the position of several muzzle attachments slightly to better match the intended placement.
  • Added Underbarrel attachment: BCG Light Grip.
  • Added Magazine attachment: Underloaded Magazine.

M16A3:

  • Reduced starting ammo from 8 mags down to 5.
    • Developer comment: We’re making this change to bring the weapon more in line with similar Assault Rifles
  • Added Magazine attachment: Underloaded Magazine.

MTAR-21:

  • Added Underbarrel attachment: BCG Light Grip.
  • Added Magazine attachment: Underloaded Magazine.

AKS-74u:

  • Adjusted reload timing, making it faster so it matches the animation of the weapon.
  • Added Muzzle attachment: Warhawk Compensator
  • Added Underbarrel attachment: BCG Light Grip.
  • Added Magazine attachment: Underloaded Magazine.

P90:

  • Added Magazine attachment: Underloaded Magazine.

PP-2000:

  • Added Underbarrel attachment: LS-1 Laser Sight

XM8 LMG:

  • Adjusted PB heavy Suppressor to be a silenced Shortened Barrel instead, giving it higher Rate of Fire but lower Weapon Accuracy instead of better Muzzle Flash Visibility Reduction for worse Effective Range. It is still suppressed and reduces the projectile velocity just as before.
  • Added Magazine attachment: Underloaded Magazine.

Type 88 LMG

  • Adjusted reload timing, making it faster so it matches the animation of the weapon.
  • Increased default ammo capacity to 150 rounds per cassette.
    • Developer comment: This change is meant to buff the weapon and create a bit of a niche for it to stand out versus similar machineguns.
  • Fixed an issue that caused an incorrect foregrip behavior to be used.
  • Added Magazine attachment: Underloaded Cassette. 

M240B

  • Added Magazine attachment: Underloaded Cassette. 

M60E4

  • Reduced the starting ammo from 5 cassettes to 3
    • Developer comment: This change is meant to bring the M60E4 in line with other similar LMGs.
  • Added Magazine attachment: Underloaded Cassette. 

RPK-74M

  • Reduced reload speed when using extended mag.
  • Added Muzzle attachment. Wrapped Surpressor.
  • Added Underbarrel attachment BCG Light Grip.
  • Added Magazine attachment: High-Power Drum Magazine

M39 EMR

  • Added Underbarrel attachment BCG Light Grip.
  • Added Magazine attachment: Underloaded Magazine.

SVD:

  • Added Underbarrel attachment BCG Light Grip.
  • Added Magazine attachment: Underloaded Magazine.

GOL Sniper Magnum

  • Added Underbarrel attachments: BCG Light Grip, Cobra Grip, LS-1 Laser Sight.
  • Added Magazine attachments: Underloaded Magazine, Armor Piercing ammo, High-Power ammo.
  • Fixed an issue where moving while aiming made the gun’s accuracy better than intended.

MP443

  • Added Underbarrel attachment LS-1 Laser Sight.

M93R

  • Added Magazine attachment: Underloaded Magazine.

General:

  • Fixed an issue where some LMGs weren’t affected by longer reload times when using extended belts/cassettes/magazines. 
    • Developer comment: The M240B, M60E4, and Type 88 LMG are most affected by this change and are now in line with weapons using similar attachments.
  • Switching between XM320 and M26 mass frag rounds will no longer break the ammo pool.

Gadgets:

  • Updated AA Missile reload animation when swapping weapons.

RPK-74m:

  • Fixed an issue where the rate of fire was shown as 700 when the actual rate was 720.
    • Developer comment: This is purely a UI update; the fire rate hasn’t been adjusted.

Progression:

  • The lie has been exposed.

Portal:

  • Game modes have been added to Portal:
    • Control
    • Shutdown
    • Strike Team
    • Killswitch
      • Developer comment: We have added several modes with all their maps that the modes support for players to host in Portal. Enjoy!
  • Stadium has been added to Custom Conquest.

Modes:

  • Hazard Zone:
    • Fixed a bug where vehicles could no longer be called in after picking up an Uplink.

Gameplay Flow & Social:

  • Fixed a bug where the inventory HUD would show the wrong attachments equipped on guns when going into the customization screen and customizing your gun for the next spawn, while already spawning in.
  • Fixed an issue where Equip and View Bundle used the same button after purchasing a skin that is part of a bundle.
  • Fixed off-centered icons in the Deploy Screen for certain languages.
  • Fixed a bug where the friends list in-game would show the wrong game mode being played when in the Control game mode. 
  • Fixed a bug where the Xbox rich presence would show the wrong game mode when a friend played King of the Hill.
  • Fixed a bug where no indicator on the friends list would show what mode friends were playing, preventing users from clicking and joining them via the friend list.

That does it for the Update Notes for 8.9.0! Thank you for reading, and as always, PTFO!

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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