EA SPORTS FC™ 27 | The Grounds Developer Archetypes Update
19 octombrie 2026

In our previous Developer Notes for The Grounds, we shared that we were actively investigating incorrect Attribute Point (AP) costs for certain upgrades. Now that we’ve had a chance to evaluate a couple weeks of live gameplay, we want to share an update on where things stand and outline the next steps we are taking.
Table of Contents
When we designed the Player Archetypes system as part of FC 27, our goal was to create progression routes that allowed players to build their Pros with distinct differences in both Attributes and PlayStyles to fit their unique tactical preferences.
With the live data that we now have following the worldwide launch of the game, we are adjusting Attribute Point costs to better align the system with our intended design for Archetype identity.
To help balance these cost adjustments, we are removing Attacking Positioning as a requirement for Archetype Specializations, granting you more flexibility to allocate your AP.
Because of the coupled changes to upgrade costs and requirements, we’ve made the decision to reset Attribute Points for Archetypes in an update that will be deployed by Thursday, October 22th, 2:00am Pacific Time.
It’s important to note, your level and total amount of AP you have per Archetype will not change. However, you will need to redistribute your AP across your Attributes following the update.
We realise this means you will need to spend additional time calculating and setting up your Pros again. To support your transition to the updated system, any Player who has previously created a Pro (and will therefore need to reallocate their Attribute Points) will receive 5,000 Club Coins and one 1.75x AXP Multiplier for 6 Matches.
Why The Change?
Our goal is to preserve the balance of the game, accentuate Archetype identity, and deliver the player experience we had in mind when we built these features.
As part of our investigation, we found that certain Attributes were being classified incorrectly, which impacted their AP costs. We are correcting these costs while also making targeted changes to better align progression with each Archetype’s identity.
While we want to minimize disruptions to your progression, making this adjustment early in the season ensures we will have a stable and balanced foundation for the year ahead.
Attribute Adjustments Breakdown
Here is a preview of the updated Attribute Points system:
GOALKEEPERS
Shot Stopper
- 3 Attributes increased in AP cost:
- Acceleration
- Short Passing
- GK Positioning
- 1 Attribute decreased in AP cost:
- GK Reflexes
Sweeper Keeper
- 5 Attributes increased in AP cost:
- Vision
- Ball Control
- Long Passing
- GK Kicking
- GK Reflexes
- 1 Attribute decreased in AP cost:
- GK Positioning
DEFENDERS
Progressor
- 4 Attributes increased in AP cost:
- Composure
- Long Passing
- Defensive Awareness
- Standing Tackle
- 1 Attribute decreased in AP cost:
- Ball Control
Boss
- 3 Attributes increased in AP cost:
- Strength
- Heading Accuracy
- Sliding Tackle
- 0 Attributes decreased in AP cost
Marauder
- 4 Attributes increased in AP cost:
- Acceleration
- Balance
- Interceptions
- Dribbling
- 2 Attributes decreased in AP cost:
- Stamina
- Crossing
MIDFIELDERS
Disruptor
- 3 Attributes increased in AP cost:
- Sprint Speed
- Crossing
- Sliding Tackle
- 2 Attributes decreased in AP cost:
- Aggression
- Standing Tackle
Recycler
- 5 Attributes increased in AP cost:
- Acceleration
- Stamina
- Aggression
- Shot Power
- Standing Tackle
- 3 Attributes decreased in AP cost:
- Strength
- Interceptions
- Defensive Awareness
Maestro
- 5 Attributes increased in AP cost:
- Strength
- Interceptions
- Short Passing
- Defensive Awareness
- Long Shots
- 4 Attributes decreased in AP cost:
- Agility
- Reactions
- Ball Control
- Long Passing
Creator
- 5 Attributes increased in AP cost:
- Agility
- Reactions
- Composure
- Ball Control
- Long Passing
- 3 Attributes decreased in AP cost:
- Dribbling
- Long Shots
- Curve
ATTACKERS
Spark
- 5 Attributes increased in AP cost:
- Vision
- Dribbling
- Short Passing
- Long Shots
- Curve
- 2 Attributes decreased in AP cost:
- Sprint Speed
- Agility
Magician
- 5 Attributes increased in AP cost:
- Balance
- Composure
- Vision
- Shot Power
- Volleys
- 3 Attributes decreased in AP cost:
- Acceleration
- Short Passing
- Curve
Finisher
- 6 Attributes increased in AP cost:
- Acceleration
- Sprint Speed
- Agility
- Vision
- Ball Control
- Dribbling
- 4 Attributes decreased in AP cost:
- Reactions
- Composure
- Finishing
- Volleys
Target
- 5 Attributes increased in AP cost:
- Acceleration
- Ball Control
- Finishing
- Short Passing
- Curve
- 3 Attributes decreased in AP cost:
- Jumping
- Strength
- Heading Accuracy
If you have any questions or feedback about these adjustments, we’d love to hear from you. Join the conversation on the official EA SPORTS FC™ Discord, where our teams actively monitor your feedback.