UFC 333 Fight Week and Gameplay Update Blog
2026年10月15日

UFC 333 Fight Week is almost here, and UFC 6 is stepping into the Octagon with a new update that includes 2 New Rostered Fighters, 1 New Fighter Pass Fighter, a limited-time offer of 5 free fighter skins for all UFC 6 players, and several notable gameplay adjustments.
The UFC 333 Fight Week Update goes live on October 15, 2026, at 10 am PT.
Check out all the details below:
BREAKDOWN
NEW FIGHTERS ENTER THE OCTAGON
Two new Rostered Fighters and one Fighter Pass Fighter are joining UFC 6 in this update, bringing fresh matchups, new styles, and more ways to compete.
NEW ROSTERED FIGHTERS UPDATE
GABRIEL BONFIM

Pro MMA Record: 20-1-0 | 8 First Round Finishes
Division / UFC Ranking: Welterweight, #5
Bio: A fast-rising welterweight from Brazil who is known for his well-rounded MMA game and finishing ability. Bonfim is a former champion in other organizations who earned his UFC contract through Dana White’s Contender Series. He has scored notable wins over several established UFC fighters and, most recently, a former UFC Welterweight Champion.
His inclusion in UFC 6 brings an exciting, well-rounded competitor to the welterweight division, giving you a fighter capable of finishing opponents with both striking and grappling.
UFC 6 Keys to Victory:
- PRESSURE WITH PURPOSE – Close the distance with aggressive combinations, keep opponents on the back foot, and create openings for takedowns.
- CONTROL THE GROUND GAME – Use control and ground-and-pound to wear opponents down, open up submission opportunities, and dictate the pace of the fight.
- HUNT FOR THE SUBMISSION – Use Bonfim’s elite Brazilian jiu-jitsu to threaten submissions at every opportunity.
JOSELYNE EDWARDS

Pro MMA Record: 18-6-0 | 2 First Round Finishes
Division / UFC Ranking: Women's Bantamweight, #2
Bio: Hailing from Panama, “La Pantera” is known for her aggressive striking and constant forward pressure. Edwards made history as the first Panamanian woman to compete in the UFC and has earned victories by KO and submission. Racking up wins over rising contenders and wily veterans, she climbed to No. 2 in the UFC women’s bantamweight rankings in 2026.
Her inclusion in UFC 6 brings an explosive, fast-paced striker to the women’s bantamweight division, giving players a fighter who works best moving forward and can finish fights on the feet or on the ground.
UFC 6 Keys to Victory:
- UNLEASH THE STRIKING – Use La Pantera’s aggressive kickboxing and combinations to pressure opponents and create opportunities for KOs.
- KEEP THE FIGHT AT YOUR RANGE – Take advantage of Joselyne’s reach; use long-range attacks to control distance and punish opponents trying to close in.
- STAY DANGEROUS EVERYWHERE – Mix in takedowns and submission threats when opportunities arise to keep opponents guessing and prevent them from settling into their rhythm.
INCLUDED WITH THE UFC 6 FIGHTER PASS
BENSON HENDERSON (UFC 144 - 2012)

Pro MMA Record: 15-2-0
Bio: Benson “Smooth” Henderson made a statement at UFC 144, defeating Frankie Edgar by unanimous decision to capture the UFC Lightweight Championship and earn Fight of the Night honors. Known for his dynamic striking, innovative kicking game, and high-level grappling, Henderson is one of the defining lightweight champions of his era and a pioneer of the lighter weight classes.
Benson’s inclusion in the UFC 6 Fighter Pass celebrates a legend of the sport. It allows players to step into the Octagon with an elite, well-rounded competitor and relive one of the sport’s most exciting eras.
UFC 6 Keys to Victory:
- MIX UP THE STRIKING – Use Henderson’s dynamic kicks, punches, and creative combinations to keep opponents guessing while you exploit their openings.
- PUT THE GRAPPLING TO WORK – Mix in takedowns and submission attempts to capitalize on his well-rounded wrestling and Brazilian jiu-jitsu.
- OUTLAST THE OPPONENT – Maintain a high pace, manage stamina, and use smart defense and counterattacks to take control over the course of the fight.
CHAMPIONSHIP SKIN COLLECTION

Celebrate some of the biggest moments in UFC history with the Championship Skin Collection, featuring five iconic fighter skins inspired by their standout performances.
This collection gives all UFC 6 players the chance to claim five fighter skins for free:
The collection includes:
- Conor McGregor | UFC 205 (2016)
- Jon Jones | UFC 309 (2024)
- Sean O’Malley | UFC 299 (2024)
- Alex Pereira | UFC 320 (2025)
- Ilia Topuria | UFC 317 (2025)
HOW TO CLAIM YOUR FIGHTER SKINS
From October 15 at 10 AM PT to November 16 at 10 AM PT, all players who own the Standard or Ultimate Edition of EA SPORTS UFC 6 can go into the in-game FIGHT STORE* to redeem each skin individually for free.
The offer is available to both new and existing players who own or purchase a Standard or Ultimate Edition of UFC 6 before the offer ends.
* Access to online modes and services required to access the FIGHT STORE
GET UFC 6 FOR LESS
Looking to jump into the Octagon? The Standard Edition of EA SPORTS UFC 6 will be 30% off on the PlayStation and Xbox digital storefronts from October 15–21**, giving you the perfect opportunity to get in on the action and claim the Championship Skin Collection while it's available.
Don't miss your chance to add these five standout fighter looks to your collection for free before the offer ends on November 16.
** Offers may vary or change. See retailer site for details.
GAMEPLAY UPDATES
TUNING
- Improved the responsiveness of the Ground Game:
- After canceling animations in the Ground Game, fighters can now act sooner after faking transitions.
- After going from Ground and Pound (postured positions) to the Ground Game (tight positions), Fighters can act immediately after completing Ground and Pound transition outcomes: posture breaks, posture downs, transitions, sweeps, reversals, and elbows.
Developer comment: These changes are a follow-up to the ground responsiveness improvements of the last two patches. All facets of the Ground Game are now more seamless.


- Tuned Heavy Roundhouse Kicks and Calf Kicks to improve their utility:
- Increased their Speed by 2 frames.
- Decreased their Base Damage slightly.
Developer comment: There has been feedback about these Heavy Variants being an inferior option - their extra power is too hard to apply because the kicks are too slow and hard to land. As such, we are making them less extreme: faster but not as powerful. Naturally, they remain slower and more powerful than the Fast Variant. Furthermore, these changes are a net buff, as the reduction in power is ** lower than the increase in speed. For instance, a kick that gains 9% speed loses only 6% power. This favorable proportion applies to all the kicks being changed.

- Reduced the Anvil Flow State Damage and Duration bonuses from 35% to 25%.
Developer comment: Anvil is among the Flow States that can greatly benefit combos and lead to big pay-offs with relative ease. It was overperforming. The Anvil Flow State has been rebalanced to align with the design ranges of other flow states.
FIXES CHANGELOG
GLOBAL & SYSTEM
CRASH & STABILITY
- Fixed a crash that could occur in The Gym when selecting a weight class.
- Fixed a crash during Online Quick Fight match transitions
- Fixed a crash occurring on the wipe screen during post-fight replay sequences in Fight Now.
- Fixed a stability issue on the transition screen before the pre-fight introduction cinematic.
- Fixed a stability issue that could occur when launching a match in Event Mode.
- Fixed a stability issue due to rapidly toggling Control Assist options in Gameplay Settings.
FIGHTERS & GAMEPLAY
GAMEPLAY MECHANICS
- Fixed an issue in Ground and Pound (known in the community as the “Bobble Head”), which allowed the defender to successfully evade and block at improper times, making defense too favorable.
- Fixed an issue where, after some diving punches, fighters would get up and drop back down.
- Fixed an issue where some diving punches would prevent fighters from using ground strikes.
- Fixed an issue causing Parries to sometimes trigger automatically when swaying back after blocking, even when the player was not holding the block input ("Auto-Parry").
- Fixed an issue where missed takedown attempts did not drain the attacker's stamina.
- Fixed an issue where neutral preemptive takedown denials failed to penalize stamina.
- Fixed an issue where the Grinder perk's base effect and active Flow State failed to reduce stamina costs on missed and denied takedowns.
- Synchronized Roundhouse kick variants and strike animations between base fighters and their alter ego skins, including Alexandre Pantoja.
- Assigned Charles Oliveira's signature kick animation to his Rear Body Roundhouse (Heavy).
- Fixed an issue where queuing a Body Kick input immediately following a forward-moving Jab incorrectly executed a Head Kick.
- Fixed the hit detection of the Jumping Side Kick.
- Fixed an issue where an opponent back-lunging against a Cage Superman Punch caused unnatural air time and excessive forward travel for the attacker.
- Fixed an issue where interrupting a strike with a feint early caused a follow-up strike to be feinted.
- Fixed a ghost hit registration when throwing a Spinning Backfist against an opponent executing a Back Sway.
- Fixed an issue where a Spinning Backfist could cause a ghost hit against an opponent performing a Body Hook.
- Fixed an issue in Practice Mode where fighters became stuck upon entering the "Finish the Fight" state.
CPU BEHAVIOR
- Fixed an issue where CPU-controlled fighters sometimes became passive and failed to initiate takedowns after securing the dominant Backpack position.
- Fixed an issue where CPU opponents occasionally became inert following a narrowly missed Imanari Roll attempt.
ANIMATIONS
- Updated starting fighting stances to reflect authentic real-world styles: Corrected Grant Dawson's stance to Switch Stance.
- Fixed a rare animation issue when chaining a Fast Rear Leg Kick into a Heavy Lead Body Spinning Side Kick with very specific timing.
- Fixed an animation issue occurring when striking a vulnerable fighter in the back while they immediately attempted a Taunt.
- Fixed stretched skin texturing on Yoel Romero (UFC 221) during his post-fight Octagon celebration.
- Fixed a rare animation issue in the Flying Kimura from the Submissive Back Clinch position.
GAME MODE FIXES
CAREER MODE
- Fixed an issue where declining a late-career fight as a Double and BMF Champion resulted in a permanent softlock.
- Fixed an issue where total career fans were capped at 75 million per career save file.
- Resolved a stability issue triggered when previewing strike animations within the "Learn a Move" tab.
- Fixed a stability issue encountered when interacting with the Social Media tile in the Career Hub.
- Resolved a stability issue that could trigger during ground grappling exchanges in Career Mode matches.
CREATE A FIGHTER (CAF)
- Updated thumbnail asset for "The Vibes" gloves to match updated in-game color styling.
UI & PRESENTATION
FIGHTER PORTRAITS
- Corrected alignment for Deiveson Figueiredo's WFA Tale of the Tape portrait.
MENUS
- Fixed an issue where rapidly cycling between fighters while viewing move details caused move descriptions to stop loading.
- Fixed an issue in the "Learn a Move" menu where preview animations stopped playing, and Carlos Prates (DWCS 2023) disappeared when browsing kick techniques.
LOCALIZATION
- Resolved an issue where unlocalized text would appear during corner gameplan advice when opponents high-block strikes.
- Corrected Johnny Walker's signature emote name.
- Resolved an issue where unlocalized text would appear in the Fighter Pass store tile.
FUTURE CHANGES
Developer comment: The following changes are NOT included in the current Patch, but are being reviewed or worked on for future updates.
BEING REVIEWED
- Investigating cases in which transitions sometimes take longer than usual to resolve.
- Investigating unblockable body strikes during active knockdowns.
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