EA Technology AI & Machine Learning Animation Speech & Language Rendering & Lighting SEED Frostbite All Teams AI & Machine Learning Animation Speech & Language Rendering & Lighting SEED Frostbite All Teams

Research

AI & Machine Learning

Exploring new ways to test games, build worlds, and empower creators.

AI Machine Learning

Animation

Working to create more realistic, dynamic animations at greater scale.

Animation

Speech & Language

Improving the quality of voices, animations, and other outputs from text-to-speech and other human language technologies.

Speech and Language

Rendering & Lighting

Building tools that empower artists to craft incredible scenes with less effort.

Rendering and Lighting

SEED

The Search for Extraordinary Experiences Division

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Recent Publications

Coverage Bitmasks for Efficient Rendering Algorithms

SEED
Nov 29, 2023
This presentation gives the humble old bitmask the attention it deserves. It discusses where they have been used creatively and where they can be used.

GENEA Challenge 2023: Evaluating Gesture Generation with Two Speakers

SEED
Oct 10, 2023
This paper reports on the third GENEA Challenge, which benchmarks data-driven automatic co-speech gesture generation.

SEED Applies ML Research to the Growing Demands of AAA Game Testing

SEED
Aug 29, 2023
This year at the IEEE Conference on Games (CoG), SEED researchers presented five papers and a keynote presentation that explored the potential for imitation learning, reinforcement learning, and AI to significantly improve cu…
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Latest News

Evaluating Gesture Generation in a Large-Scale Open Challenge

SEED
May 9, 2024
This paper, published in Transactions on Graphics, reports on the second GENEA Challenge, a project to benchmark data-driven automatic co-speech gesture generation.

Our Latest Tech Innovations Across EA SPORTS

Electronic Arts Inc.
May 8, 2024
A look at Electronic Arts’s biggest tech advancements as we gear up for another year of innovation.

Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering

SEED
May 1, 2024
This paper, presented at I3D 2024, discusses how to tailor the frequencies of rendering noise to improve image denoising in real time rendering.
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AI & Machine Learning Animation Speech & Language Rendering & Lighting