Cross-Promotion Rewards Mass Effect 3 Fans with Exclusive Items Designed by Todd McFarlane and Reckoning Fans with Items Inspired by Mass Effect
The massive world of Amalur will finally break open when Electronic Arts and 38 Studios, LLC release a demo for Kingdoms of Amalur: Reckoning™ on January 17, 2012. Available for the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC, the demo will give players a taste of the rich, diverse, action-packed world of Amalur, and will also unlock special items in the final game.
In addition to the demo, 38 Studios has teamed up with BioWare to create a cross promotion to reward fans of both Reckoning and Mass Effect 3*. By playing the upcoming demos for both Reckoning and Mass Effect 3, gamerswill receive special in-game items, including Mass Effect inspired, Omni-blade daggers in Reckoning and special Reckoning-themed armor and assault rifle in Mass Effect 3 designed by award-winning artist Todd McFarlane.
By playing the Kingdoms of Amalur: Reckoning demo, gamers will receive two unlocks for Mass Effect 3 when the highly anticipated game releases on March 6, 2012, both designed by the renowned creator of Spawn, Todd McFarlane:
By playing the upcoming Mass Effect 3 demo, fans will unlock the following items for Reckoning when the game launches on February 7, inspired by Mass Effect:
The Kingdoms of Amalur: Reckoning demo features the introduction to the game, allowing players to experience the game’s Tutorial Mode and a portion of its large, open world. Players will create and customize their hero and drop right into the action. Once players master the basics, they will have 45 minutes to explore the vast world of Amalur and begin to embark upon a quest that could redefine their character’s destiny forever.
In addition to the Mass Effect items above, players who play the Reckoning demo will also unlock:
Set in an entirely new universe crafted by New York Times best-selling author R. A. Salvatore, Kingdoms of Amalur: Reckoning is brought to life visually through the trademark visceral style of renowned artist and Spawn creator Todd McFarlane. With a sprawling explorable world and deep RPG gameplay at its core, Kingdoms of Amalur: Reckoning adds a new level of intense action combat to the genre and a one-of-a-kind advancement system as players unfold and evolve their destiny through constant character customization.
Developed by 38 Studios subsidiary Big Huge Games in Baltimore, Maryland and 38 Studios in Providence, Rhode Island: Kingdoms of Amalur: Reckoning will be available on February 7, 2012 in North America and on February 10, 2012 in Europe on the Xbox 360® video game and entertainment system, PlayStation®3 computer entertainment system and PC.
*Demos may not be available in all countries.