Coming soon, boost your Tiberium economy with the Nod Scavenger. Read on for tips, tricks and counters to master this new unit.
Boost your Tiberium economy
In the Yellow Zones, you learn that survival always comes first. Scavengers have been raised to find the value in anything they find. The Brotherhood of Nod, who frequently recruit from the Yellow Zone, pay the scavengers for their salvaged goods creating a beneficial relationship between the two parties. The Scavengers are always on the lookout for a bit of coin even if it means benefiting off the deaths of enemies and allies alike.
Scavengers are a slightly more expensive alternative to Laser Squads. Strong against vehicles and aircraft, they work well as an early game opener or mid-game answer to enemy Attack Bikes or Pitbulls. Their true utility comes from their ability to acquire Tiberium when nearby units die. Enemy or ally, these equal opportunity Scavengers will receive the Tiberium bonus regardless of which side the dead unit was on.
You collect 10 Tiberium for each Scavenger near the dying unit. Having two Scavenger units near a dying tank means you get 20 Tiberium for one death. The bounty also stacks if an allied and enemy unit both die near your Scavenger.
Send in Shockwave Troopers or Flame Troopers to easily take down the Scavengers. If you have any two range units, such as Snipers or MG Squad, they can destroy the Scavengers before they can get in range to collect the Tiberium bounty for killing your unit.
The Scavenger doesn’t need to be involved in killing a unit to earn the Tiberium bounty. While 10 Tiberium isn’t a lot, it can stack up if a Scavenger is left unchecked.
From the Devs:
“This will help sustain a lot of early game decks as well as stem the Tiberium bleeding for late game decks.” - KyleF
We Want Your Feedback: We’ll be aggressively tweaking and tuning all units, and this is a great chance to have a real impact on the game! Tell us what you think of the new unit on Twitter and Discord.