If you haven't heard yet we have an update for you, Mayors. An update about our most recent Update - on Monday, April 22nd we released Update 2.0 for SimCity which contains a number of top-requested bug fixes and improvements. Here’s the full list of changes included in the Update:
Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.
HUD: Now colour-corrects when in a colourblind mode.
Data map: Data maps show the filtered colour when a colour filter is enabled (unless in a colorblind mode)
Fixes and Updates
Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.
Region Filters: Now sorts regions with available cities to the top.
Invitations: Invitations to join a region should be sent and received more quickly.
Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
Note that existing casinos will need to be replaced to take advantage of this change.
More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
Region Play: Cash gifts can now be received in a bankrupt city.
Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves
Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.
Education: Fix to more accurately track regional student population.
Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
Education: University wings now give the proper bonus.
Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.
Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
Trade: Fix for trade ports that suddenly stop shipping.
Transit: Street Cars and Buses go to high volume stops first.
Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbours.
Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
Transit: Neighbours buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
Residential Tuning: Residential-only cities have failure state.
Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to.
Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city.
Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.