Frostbite
Culling the Battlefield Data Oriented Design in Practice
GDC 2011
This talk will highlight the evolution of the object culling system used in the Frostbite engine over the years and why we decide to rewrite a system for BATTLEFIELD 3 that had worked well for 4 shipping titles. The new culling system is developed using a data oriented design that favors simple data layouts which enables very efficient computation using pipelined vector instructions. Concrete examples of how code is developed with this approach and the implications and benefits compared to traditional tree-based systems will be given.
Culling the Battlefield: Data Oriented Design in Practice from DICE
Related News
You’re invited! The Sims 4 x Bridgerton collab is now live
Electronic Arts Inc.
May 14, 2026
Apex Legends Season 29 introduces Axle and overclocked action
Electronic Arts Inc.
May 7, 2026
EA and Visa Team Up to Launch a Global, Multi-Year Partnership Across EA SP…
Electronic Arts Inc.
May 4, 2026