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Physically Based Sky, Atmosphere & Cloud Rendering - Frostbite

Frostbite
Jul 28, 2017

High Dynamic Range color grading and display in Frostbite - Frostbite

Frostbite
Mar 9, 2017
Talk by Alex Fry at GDC 2017. This talk presents the approach Frostbite took to add support for HDR displays.

4K Checkerboard in Battlefield 1 and Mass Effect Andromeda - Frostbite

Frostbite,Electronic Arts Inc.
Mar 4, 2017
Talk by Graham Wihlidal (Frostbite Labs) at GDC 2017.

FrameGraph: Extensible Rendering Architecture in Frostbite - Frostbite

Electronic Arts Inc.,Frostbite
Mar 4, 2017
Talk by Yuriy O’Donnell at GDC 2017.

Tiled Light Trees - Frostbite

Electronic Arts Inc.,Frostbite
Feb 26, 2017
Technical paper by Yuriy O’Donnell (Frostbite) and Matthäus Chajdas (AMD) for I3D 2017.

Optimizing the Graphics Pipeline with Compute - Frostbite

Frostbite,Electronic Arts Inc.
Feb 19, 2017
Technical talk by Graham Wihlidal at GDC 2016.
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