Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Stochastic Screen-Space Reflections

Talk by Tomasz Stachowiak at SIGGRAPH 2015 in the Advances in Real-time Rendering course.

We present an algorithm for efficiently calculating glossy screenspace reflections in real-time. Our technique robustly handles spatially-varying material properties, such as roughness and normals. It faithfully reproduces specular elongation of microfacet BRDFs, and seamlessly blends with other physically-based rendering techniques. To accomplish this, we use Monte Carlo importance sampling, and reduce the resultant noise using specialized spatial and temporal filtering methods. In order to reduce the number of rays needed, we ray-trace at half-resolution, and reuse the rays shot from adjacent pixels in Monte Carlo integration. We can resolve to full resolution using several rays per pixel, but pay a small fraction of the ray-tracing.

Related News

The EA SPORTS™ Madden NFL 26 Q&A: Revolutionizing the Game

Electronic Arts Inc.
Aug 14, 2025
EA SPORTS Madden NFL 26 is available today. In celebration, we had an exclusive Q&A with Josh Kline on creating the most authentic, immersive football game yet.

Battlefield 6’s Multiplayer and More Revealed

Electronic Arts Inc.
Jul 31, 2025
Battlefield 6 Launches October 10, Battlefield’s Biggest Ever Open Beta Begins In August

Electronic Arts Reports Q1 & FY26 Results

Electronic Arts Inc.
Jul 29, 2025
Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its first quarter ended June 30, 2025.