Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Photogrammetry and Star Wars Battlefront

Presentation by Andrew Hamilton and Ken Brown from DICE at GDC 2016.

Overview
Photogrammetry has started to gain steam within the Games Industry in recent years. At DICE, this technique was first used on Battlefield and they fully embraced the technology and workflow for Star Wars: Battlefront. This talk will cover their research and development, planning and production, techniques, key takeaways and plans for the future. The speakers will cover photogrammetry as a technology, but more than that, show that it’s not a magic bullet but instead a tool like any other that can be used to help achieve your artistic vision and craft.

Takeaway
Come and learn how (and why) photogrammetry was used to create the world of Star Wars. This talk will cover Battlefront’s use of of the technology from pre-production to launch as well as some of their philosophies around photogrammetry as a tool. Many visuals will be included!

Intended Audience
A content creator friendly talk intended for pretty much any developer, especially those involved in 3D content creation. It is not a technical talk focused on the code or engineering of photogrammetry. The speakers will quickly cover all basics, so absolutely no prerequisite knowledge required.

Related News

EA games and the Nintendo Switch™ 2 system launch

Electronic Arts Inc.
Jun 5, 2025
EA’s interactive entertainment experiences are coming to Nintendo Switch 2. Play Split Fiction now, EA SPORTS, more to come.

The F1 25 Q&A: Creative Director Gavin Cooper on their biggest game ever

Electronic Arts Inc.
May 30, 2025
F1’s Creative Director Gavin Cooper talks to EA News about F1 25, the blockbuster movie tie-ins, cutting-edge tech, and making their biggest game yet.

Electronic Arts Reports Q4 & FY25 Results

Electronic Arts Inc.
May 6, 2025
Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2025.