Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Frostbite

SPU Based Deferred Shading in Battlefield 3 for Playstation 3

GDC 2011

This session presents a detailed programmer oriented overview of our SPU based shading system implemented in DICEs Frostbite 2 engine and how it enables more visually rich environments in BATTLEFIELD 3 and better performance over traditional GPU-only based renderers. We explain in detail how our SPU Tile-based deferred shading system is implemented, and how it supports rich material variety, High Dynamic Range Lighting, and large amounts of light sources of different types through an extensive set of culling, occlusion and optimization techniques.

Culling the Battlefield: Data Oriented Design in Practice from DICE

Related News

Celebrating SEED: A decade of discovery and innovation at EA

Electronic Arts Inc.
Nov 18, 2025
Celebrating SEED’s 10 year anniversary, featuring key technological breakthroughs from EA’s applied research and innovation group.

EA x Ukie Digital Schoolhouse: Bringing STEAM skills to life

Electronic Arts Inc.
Nov 13, 2025
EA has partnered with Ukie Digital Schoolhouse to bring STEAM skills to life through play-based learning.

Breaking new ground: How Battlefield 6 reimagines destruction

Electronic Arts Inc.
Nov 10, 2025
With Battlefield 6, teams across EA came together to build the most robust and technologically-advanced destruction system yet, offering players an unmatched tactical experience.