Home

Precomputed Global Illumination in Frostbite

Talk by Yuriy O'Donnell at GDC 2018

This talk describes the static GI technology developed at Frostbite for 'FIFA', 'Madden', 'Battlefront' and future games. The speaker describes three techniques used by Frostbite GI renderer: path tracing, spherical harmonics lightmaps and efficient lightmap packing algorithm.

Download Presentation

See the recorded presentation at GDC Vault

Related News

A Tale of Three Data Schemas

Frostbite
Apr 25, 2018

Frostbite GPU Emitter Graph System

Frostbite
Apr 12, 2018

Physics Driven Ragdolls and Animation at EA: From Sports to Star Wars

Frostbite
Apr 12, 2018
THE ENGINE THE TEAM GAMES NEWS twitter instagram Browse Games Latest News Help Center EA Forums About Us Careers United States United Kingdom Australia France Deutschland Italia 日本 Polska Brasil Россия España Ceska Republika Canada (English) Canada (Français) Danmark Suomi Mexico Nederland Norge Sverige Legal Online Service Updates NEW User Agreement NEW Privacy & Cookie Policy (Your Privacy Rights)