Frostbite GPU Emitter Graph System

Talk by Sébastien Hillaire (Frostbite) and Anders Egleus (DICE) at GDC 2018

Talk by Sébastien Hillaire (Frostbite) and Anders Egleus (DICE) at GDC 2018

This session will present Emitter Graph, Frostbite's new graph based GPU particle system. This talk tell the story and approach the Frostbite team took while developing a new GPU and graph based emitter authoring system. Details will be given about the challenges of having to support a wide variety of games and how they have been addressed using data driven approaches.

Workflow (graph, data), and technology (shader generation, memory management, sorting, rendering) will be detailed and discussed. Last but not least, the design and art process behind 'Star Wars Battlefront 2' visual effects will be presented. Ideas and approaches on how to take advantage of such a tool in real-time will be detailed.

Download Presentation

See the recorded presentation at GDC Vault

Related News

Precomputed Global Illumination in Frostbite

Jul 25, 2018

A Tale of Three Data Schemas

Apr 25, 2018

Physics Driven Ragdolls and Animation at EA: From Sports to Star Wars

Apr 12, 2018
THE ENGINE THE TEAM GAMES NEWS twitter instagram Browse Games Latest News Help Center EA Forums About Us Careers United States United Kingdom Australia France Deutschland Italia 日本 Polska Brasil Россия España Ceska Republika Canada (English) Canada (Français) Danmark Suomi Mexico Nederland Norge Sverige Legal Online Service Updates NEW User Agreement NEW Privacy & Cookie Policy (Your Privacy Rights)