Terrain Rendering in Frostbite
SIGGRAPH 2009
Talk in the “Advanced Real-Time Rendering” course about terrain texturing, shading and rendering in Frostbite 1 using a method we call “Procedural Shader Splatting”
Terrain Rendering in Frostbite using Procedural Shader Splatting (Siggraph 2007) from Johan Andersson

Related News
EA SPORTS FC 26 revealed as our most community-driven game yet
Electronic Arts Inc.
Aug 29, 2025
The EA SPORTS™ Madden NFL 26 Q&A: Revolutionizing the Game
Electronic Arts Inc.
Aug 14, 2025
Battlefield 6’s Multiplayer and More Revealed
Electronic Arts Inc.
Jul 31, 2025