The Intersection of Game Engines and GPUs
Game engines have long been in the forefront of real-time graphics working in symbiosis with GPU hardware. Both are evolving in a fast pace in all areas with increased performance, flexibility and complexity. This talk is about the intersection of the two and what the continued development gives us as new concrete opportunities, challenges and requirements of graphics hardware and software for game engines, such as DICE Frostbite Engine, in both the future as well as the current.
The Intersection of Game Engines & GPUs: Current & Future (Graphics Hardware 2008) from Johan Andersson

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